• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by GaryGB

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    MSFS ADE for F20 feature request (sorry!)

    Hopefully Jon may be able to adapt ADE to accommodate users with visual challenges in the future. In the mean time, those wishing to explore Windows "Dark Mode" may wish to review these web articles: https://www.pcmag.com/how-to/how-to-enable-dark-mode-in-windows-10...
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    Scenery water levels

    Hi John: My time will continue to be rather heavily spoken for with some concerns IRL into the coming New Year, so I shall try to post some general info here. The features of the Intel CPU and motherboard chip set you have acquired are substantially more complex now than in prior Asus builds...
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    SimLab Objects Importer and Exporter For Sketchup

    Keep in mind MCX uses a 3rd party ASSIMP library as the engine for import of Collada *.DAE files, which is known to have issues processing that file type. :alert: Also, you may need to make available to Arno, the example Sketchup project file you are trying to export for processing by MCX. GaryGB
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    How to create an open boat which 'floats'

    Hi again: So, if "size" of a 3D model and/or its LOD instance is not the "secret sauce", but distance is, does EnvOcc work via 'Z-test Alpha' ? o_O I found John's recent tests on Alpha values used for the MSFS EnvOcc Decal 'Blend' ...rather intriguing. :idea...
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    SimLab Objects Importer and Exporter For Sketchup

    Hi Ken: Perhaps you are referring to issues discussed in these threads ? :scratchch...
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    How to create an open boat which 'floats'

    Hi Anthony: Thanks for the link; IMHO, there are remarkable parallels between (terrain) scenery and aircraft / 3D model scenery object LOD systems of both the legacy and (current W.I.P. / P.I.T.A.) MSFS SDKs. :scratchch This should prove to be an interesting (comparative) study when I get some...
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    How to create an open boat which 'floats'

    Dick's worked example shows an EnvOcc object can be independent of a hierarchy in any 3D model that would otherwise enclose it. :yikes: https://www.fsdeveloper.com/forum/threads/how-to-create-an-open-boat-which-floats.454073/post-894331 AFAIK, User aircraft camera = central datum point...
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    MSFS ADE 21.7983 Cannot load asobo-modellib-airport-generic\scenery\airport_generic into LOM

    Hello: Considering the number of items posted in this sub-forum above the list of most recent discussion threads, I thought it might be helpful to commit a link to the "pinned" thread regarding the latest ADE_21 HotFix-3...
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    How to create an open boat which 'floats'

    Hi Dick: Thanks for your explanations thus far. This EnvOcc Material is a curious implementation which, IMHO, also merits further explanation by Asobo's SDK team beyond that posted here: o_O...
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    How to create an open boat which 'floats'

    Ah, so the EnvOcc works as a Material "functionality" only when the sub-object to which it is applied, is nested within the actual canoe 3D object hierarchy. If that EnvOcc object protrudes even a small amount into / outside of the 'outer Shell' areas of the 3D model within which it is nested...
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    How to create an open boat which 'floats'

    Hi Dick: So, IIUC, we might next wish to try implementing a larger Bounding Boxe for the the actual 3D scenery object EnvOcc as a hierarchical node of the canoe object, or would we instead be able to implement the EnvOcc object as an "attached object" that is otherwise separate from the...
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    How to create an open boat which 'floats'

    Hi John: Indeed, using a cube to extend the outer boundary of a 3D object might be an interesting test of what impact (if any) extent of depth for an ("attached" ?) EnvOcc exclude object has, versus the more commonly used 2D flat planar Face to increase both the visible- and invisible- object...
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    How to create an open boat which 'floats'

    Hi John: It may be that a less complex test of the apparent LOD switching display issue (which, IIUC, results in a smaller user aircraft camera to 3D object EnvOcc exclude rendering distance), might involve modifying the physical "Bounding Box" extent of the canoe object, by adding a much...
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    How to create an open boat which 'floats'

    Hello: Possibly Dick's familiarity with FS' legacy terrain grid system may enable grasping concept(s) I am alluding to in the following inquiry. If water is a form of terrain which is displayed via the MSFS terrain quad grid, perhaps we must provide EnvOcc "excludes" for the water surface with...
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    How to create an open boat which 'floats'

    Hello: Perhaps this thread might show LOD- or other conditional display- related anomalies ? :scratchch https://www.fsdeveloper.com/forum/threads/underworld-portal-around-my-aircraft.453385/post-888746 GaryGB
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