• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by GaryGB

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    MSFS20 CGL custom aerial imagery - LOD vs. size vs. quality

    Hi again: In an effort to help point you to more informed answers for your questions above, I shall link to some info here: Sean Isom (aka "theisomizer") may know more about the intricacies of working with MSFS' BGL and CGL file structures...
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    Problem with Google Earth Decoder

    Please feel free to open a new thread providing details on what you have asserted above; others may be able to help you with this sub-topic. GEDOT may prove useful in enabling FSDevelopers to make glTF 3D model custom photogrammetry for MSFS, so IMHO, it merits discussion. I suspect Arno...
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    MSFS20 CGL custom aerial imagery - LOD vs. size vs. quality

    What type of images are you referring to that you wanted to use for 'presentation' ? There have been some issues with MSFS run time rendering of aerial imagery CGL's which may impact how FS Developers prepare their PackageSource files, while the overlying default Photogrammetry system...
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    MSFS24 MCX v1.9.2026.0706 Failed to read object from BGL file

    Hi Arno: I just noticed this in MCX v1.9.2026.0706 importing objects from a MSFS 2020 and 2024 compatible add-on package: https://flightsim.to/addon/106889/flyingragilein-s-shared-object-library FlyingRagilein's Shared Object Library...
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    MSFS24 Batch converting PNG textures to DDS

    Hello: IIUC, MSFS 2024 SDK recently updated the KTX2 and KTX2p formats it uses; you may wish to review all the online MSFS SDK Docs citing KTX2: https://docs.flightsimulator.com/msfs2024/html/1_Introduction/Introduction.htm?rhsearch=KTX2 Of particular note is the overview for KTX2 use by...
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    MSFS24 MCX No glTF Albedo Texture if Complex Shader ON

    Hi Arno: Just a quick reply to let you know MCX' June 24, 2026 DevRel installed on my Windows 10 computer: * Now allows the (2) ModelLibs above to render correctly in 3D preview with Complex Shader set either ON or OFF. :wizard: * Now allows Keinowaara's ModelLib cited above to render mapped...
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    MSFS24 MCX No glTF Albedo Texture if Complex Shader ON

    Hi Arno: Many thanks for taking another look at this; I am glad you continue to be interested in keeping MCX at its best with many FS scenarios. Keinowaara's thread on his current MSFS project workflow, and his efforts to optimize run time performance via KTX2 format use...
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    MSFS24 MCX No glTF Albedo Texture if Complex Shader ON

    Thanks for clarifying that 3D object in John's CAM9 ModelLib displays normal for you with complex shader ON. Google reported other PBR related configurations for 3D models can also cause MCX' dark preview display. I shall study those; perhaps later we can ID some things end users may verify in...
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    MSFS24 MCX No glTF Albedo Texture if Complex Shader ON

    Hi Arno: This is to follow-up on our discussion from yesterday on John's CAM9 "SeaAir Waiting Room" as the object in question. John's W.I.P. 3D model has this info: URL...
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    MSFS24 MCX No glTF Albedo Texture if Complex Shader ON

    Thanks; I shall study this for future use on personl 3D models. To inspect 3rd party 3D models I thought MCX may add a "Disable Vertex Colors in 3D Preview" icon on a toolbar ? :scratch Keinowaara: Object #1 in the cited ModeLib BGL IIRC, John's CAM9 "SeaAir Waiting Room" is the object in...
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    MSFS20 Is it possible to create a building which doesn't 'leak' light inside?

    I find the latter post by SPerx interesting as a possible explanation for geometry anomalies seen / reported above. I examined a glTF export of the 3D model in question from John's original linked file and mega.nz CAM9 W.I.P. I also examined a glTF export of the 3D model in question from...
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    MSFS24 MCX No glTF Albedo Texture if Complex Shader ON

    Hi Arno: I do not see documented in MCX 1.9.2026.0612 PDF User Manual, these MCX Material Editor PBR Material Properties: "Vertex Color Albedo Multiply" "Vertex Color Wind Weight" Thus far in researching this, I have found very few threads / posts which address this specific topic. How do...
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    MSFS24 MCX No glTF Albedo Texture if Complex Shader ON

    I have not had occasion to read that MCX would display the 3D Preview in that way due to an imported object being configured with black vertex colors. I would be glad to research that, and more specifically, I shall check the (2) ModelLibs cited above, and will report back here. :-) GaryGB
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    MSFS20 create scenery with custom aerial images WITHOUT SDK or WITH a standalone tool

    Interesting idea, but AFAIK, MSFS requires use of the FSPackageTool for BGLs and CGL Compiler for CGLs. However, there are a number of different workflows and tools to prepare the MSFS Project itself. You might find a utility by Eugen_1975 useful to work with Aerial tiles; you will find his...
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    MSFS24 MCX No glTF Albedo Texture if Complex Shader ON

    Hi Arno: MCX 1.9.2026.0512 and MCX 1.9.2026.0612 with Complex Shader ON: Do not display color Albedo texture Materials in 3D preview for MSFS 2020 and MSFS 2024 glTFs. With Complex Shader ON, a very dark monotone 'color' displays instead. MCX 1.9.2026.0512 and MCX 1.9.2026.0612 with Complex...
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