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Recent content by jralston

  1. J

    FS2004 Arrivals do not spawn (37-minute rule?)

    Nope I thought it might be an issue with parking radius' but it's not. It seems AI Separation is the problem, it works fine with XP but I presume some problems occur in Windows 7 with it. I am now just testing Manchester Airport using AI Smooth and traffic is spawning right on time and...
  2. J

    FS2004 Arrivals do not spawn (37-minute rule?)

    Eliminating AI Separation seems to be one solution, I'm taking a note of how many aircraft spawn every 15 mins FS time for arrival and its been going good since 7am (FS Time) till now around (830) and it's at least 5-8 every 15mins. Not sure why this would kill the AI now though as I've been...
  3. J

    FS2004 Arrivals do not spawn (37-minute rule?)

    I've noticed that AI Separation is sometimes killing AI automatically so I'm testing it without at the moment. Also whats interesting is that as soon as I slewed about 10 metres up the grass next to the runway, more aircraft appeared in the EGCC field on the explorer for arrivals....strange???
  4. J

    FS2004 Arrivals do not spawn (37-minute rule?)

    Sorry, I downloaded the Traffic Toolbox Explorer and the list is massive. I looked at Manchester Airport when I run it on 4x and I noticed that again, there would be a section showing the enroute traffic then as they go to landing and taxi in, no more arrivals would appear as enroute, so it...
  5. J

    FS2004 Arrivals do not spawn (37-minute rule?)

    OK just tested at London heathrow with just the British Airways traffic.bgl and aircraft on ground departed on time as usual and arrivals appeared for the first 20 mins when running on 4x simulation rate, then, they stop appearing in the 40mn reality bubble and no more arrivals come in at all...
  6. J

    FS2004 Arrivals do not spawn (37-minute rule?)

    I am now using WOAI files, I using the WOAI Installer so all aircraft files are there and their traffic.bgl files are in the Scenery/World/Scenery folder so there are over 100 of the traffic bgls there. I edited two traffic bgls which were the Monarch and British Airways bgls and it complied...
  7. J

    FS2004 Arrivals do not spawn (37-minute rule?)

    I am clueless. The difference from yesterday to today is that, I have got rid of the SKAI traffic bgl and instead installed all WOAI files but I haven't edited them in any way. I am running FS9 at 4x then monitoring it on FS Flight Keeper but I am not using any AI traffic management like...
  8. J

    FS2004 Arrivals do not spawn (37-minute rule?)

    Ok right this is annoying now. I've tried it again, this time with just WOAI packages and I haven't edited them one bit so all the aircraft cruise speeds are 200kts and now having run it on 4x for a bit, after about an hour of FS time, it stops showing flights cruising and inbounds to the...
  9. J

    FS2004 Arrivals do not spawn (37-minute rule?)

    Ok I just ran FS9 at 4x rate and aircraft spawned fine consistently. The problem is AI Separation. It kills all the traffic off, it never use to do this though? I'll give it a go with AI Smooth too
  10. J

    FS2004 Arrivals do not spawn (37-minute rule?)

    I use AI Separation and have noticed that aircraft will keep showing up as long as I slew or move around the airport occasionally. I have one traffic .bgl file which is the SKAI traffic file. Traffic is always set to 100% I have set AIFP to change sit times at gate to minimum of 20 minutes...
  11. J

    FS2004 Arrivals do not spawn (37-minute rule?)

    Thanks for your reply. I have noticed that If I set the time simulation to 4x aircraft do keep showing up and the numbers increase for arrival. However if I keep it on the normal 1x, the amount slows down a lot and eventually phases out to 0. I have tested this on Manchester and...
  12. J

    FS2004 Arrivals do not spawn (37-minute rule?)

    Right, long story to get the gist, after about 30 minutes onwards at an airport, arrival aircraft do not spawn in the reality bubble. I do quite a bit of virtual spotting at my home airport Manchester (UK), and also London-Heathrow and Atlanta and it worked perfectly when I had XP, no issues...
  13. J

    FS9 > AI Traffic Engine Overload?

    I tried installing again and I noticed that the original WoAI packs work fine and the amount of traffic showing up and spawning seems reasonable for old packages, BUT, when I edited them through TTools and obtained new FPs from AVSIM, the new aircraft that I installed correctly and copied all...
  14. J

    FS9 > AI Traffic Engine Overload?

    Ok, well I've done some fiddling and it started to work again well but it's dying back down! AI is always set to 100% and I've tested Heathrow, it started well with about 35 aircraft in the air (checked on FSFlightKeeper) and within say 30mins-1hr, the amount in the air decreased to 15...
  15. J

    FS9 > AI Traffic Engine Overload?

    It could be a bad traffic file but they are all WoAI ones and they never caused this problem before. It doesn't just happen at EGCC, happens anywhere else. I'm going to start from scratch, get rid of FS and everything related and install it all again and hope it works this time!
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