• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Kaiii3

  1. Kaiii3

    P3D v6 Set View to AI Traffic

    Try SimConnect.ObserverTrackEntityOn(viewname, objectID);
  2. Kaiii3

    MSFS20 MSFS Airline Parking Codes

    already requested ;)
  3. Kaiii3

    MSFS20 MSFS Airline Parking Codes

    Parking Codes are still supported in the BGL format and are used by the Game, but the ingame SDk Scenery Editor does not support them for no obvious reason... You have to add them in the XML yourself or use ADE.
  4. Kaiii3

    MSFS20 MSFS Airline Parking Codes

    I think you mean ICAO ;) IATA is two characters ^^
  5. Kaiii3

    MSFS20 MSFS Nameplates Not Showing

    PSXT works with AIG content just fine :)
  6. Kaiii3

    MSFS20 MSFS Nameplates Not Showing

    Yeah, all other ESP based are fine
  7. Kaiii3

    MSFS20 MSFS Nameplates Not Showing

    Only Live AI has them, no option for offline AI
  8. Kaiii3

    MSFS20 Considering Resurrecting ProjectAI

    not fully correct ;) GA is added and expending fast. Military is comming slowly as well. Airports: For P3D this is added in OCI, but not muched used. And for MSFS it is disabled because of SDK issues with the AFD design - we work with ASOBO to resolve those and porvide the option to install...
  9. Kaiii3

    MSFS20 AIFP "mounted" MSFS traffic no longer working

    I would advise against using BGL based AI Traffic any longer, based on the fact that ASOBO has spend 0 time on fixing old BGL based AI bug it seems this feature is End of Support
  10. Kaiii3

    MSFS20 Decoding FSX AI Traffic Code Internals - (still hooked in for MSFS)

    SimConnect based AI traffic can do this, just provide a PLN file and AI will follow waypoints :)
  11. Kaiii3

    Time to Retire

    Thanks Jon for all your work :)
  12. Kaiii3

    MSFS20 AIFP "mounted" MSFS traffic no longer working

    We could "convert" the old TXT based flightplans to AIGFP format in AIM, but since we can not garantue that they work 100% in AIGFP we have disabled this option for MSFS users. P3D users can install manually via AIM as BGL. The other point we took into the decission was the fact that installing...
  13. Kaiii3

    MSFS20 AIFP "mounted" MSFS traffic no longer working

    there is currently no public tool to save AIGFP files. AIGTT is BGL only.
  14. Kaiii3

    MSFS20 AIFP "mounted" MSFS traffic no longer working

    all big 3rd party devs have moved away from BGL based traffic. As a result ASOBO does not get much feedback about issues with it. If you encounter any issues with BGL based AI report over at https://devsupport.flightsimulator.com/index.html . AFAIK there is currently no official SDK support for...
  15. Kaiii3

    Flightsim.to new business model and terms of service leaves content creators without rights to their own work

    whats out, some other Devs reported FS.to has replaced the "new" files with the old working once.....
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