• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by KandesBunzler

  1. K

    Error with RAM Memory when compiling my first model with LOD´s

    Hi, i build my first model with LOD´s and it went well so far. I compiled the scenery project also before i had my model with the LOD´s in it. Now i have this model with LOD´s in and try to build the package and everytime it crashes. It says it crashes because of the RAM.. I don´t think that my...
  2. K

    Texture Shading Issue

    Hey everyone, i used this 3 extra shading modifications to make a grass texture in random tile pattern and a noise texture to create some darker spots on the ground. In MSFS it doesn´t show up like this. It is just the albedo texture. Is there a way to implement my modifications on shading...
  3. K

    Can´t build package after adding taxiparking

    those are the errors. I think the reason is maybe beacause of the yellow marked lines?! Can anybody help me please? :(
  4. K

    Can´t build package after adding taxiparking

    Hey, so yeah the title says it all :D I have the problem, that the builded package does not change anything ingame. Before my scenery had parking spots it worked correctly. Thank You!
  5. K

    No textures on blender models

    Thank you! i didn´t know that. my texture is not square format. I try it later withz new textures :)
  6. K

    No textures on blender models

    Is there a size limit? or do i need a special width to hight ratio? I never heard of that. Thanks a lot for your help!
  7. K

    No textures on blender models

    Hey there, I´m working on a scenery and made a few new objects. I loaded them into my game and the error: "failed to convert texture..." came on. I can place the objects but they are all white. My textures are in .png format and they are in the right folder. So does anybody have the same...
  8. K

    MSFS20 Blender2MSFS support thread

    Thank you all for the quick replies :) :) so.. today i created a new simple blender model for testing with a simple png texture (texture name for testing: instagramlogo.png) I deleted the test cube with texture out of the modelLib and put the new model in. it did not show up in the game (..as...
  9. K

    MSFS20 Blender2MSFS support thread

    I did it exactly like you said.. nothing :( or do i need to restart the game after i build the project?
  10. K

    MSFS20 Blender2MSFS support thread

    meanwhile i tried it once more and blender was creating the .bin file, too. I am still missing the texture folder but for testing in MSFS it should work without texture, right? I created a modelLib folder in my PackageSources folder from the Airport scene i am currently working on and put in the...
  11. K

    MSFS20 Blender2MSFS support thread

    Yes i did. It doesn´t matter if i choose the object or not.. blender dont generate a .bin file or the texture folder?? I'm slowly losing the fun of creating.
  12. K

    MSFS20 Blender2MSFS support thread

    i tried it so many times and it doesnt work.. i need to select it in the top right corner or simply by clicking on the objekt, right? i dont know whats wrong?! now the exported file is only the xml... not even the 3d obj data anymore :( i did all steps exactly like the youtube videos said..
  13. K

    MSFS20 Blender2MSFS support thread

    I have the Problem that when i‘m exporting the model out of blender, i only get the gltf (3d obj) and the xml data. The .bin, .blend and the png is missing in my export folder.?! And when i try to display my 3d obj via double click its empty.??
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