• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by L3M0N

  1. L

    MSFS Reflection windows

    MSFS is using screen space reflections and presumably some kind of real time EV - either cubemaps or spheres.
  2. L

    Aileron trim limits

    By looking through the executable with a decompiler. There are quite a few things that don't appear in any flight model or SDK but I haven't tried most of them.
  3. L

    Aileron trim limits

    There is "rudder_trim_limit = 0 ; Rudder trim max deflection angle (absolute value) (DEGREES)" No idea if it actually works.
  4. L

    MSFS What are the limitations of the engine?

    Currently it can only do one vertical. No v-tails or even canted verts.
  5. L

    MSFS I have a Hot Air Balloon

    Upload whatever files you are using
  6. L

    MSFS flightsimulator.exe and dlls etc WHERE ?

    This is only true for the windows store version.
  7. L

    MSFS We need a new FS2020-ready AirWrench, or AirEd :-)

    There is some additional explanation of the FM that is commented out of the HTML file in the SDK; I wish there was a way to use just the new FM and not have to deal with this normalization stuff.
  8. L

    MSFS Extra 300 in MFS, and the Pitts too...

    What are you using to graph the input and rate of roll? Something through simconnect?
  9. L

    MSFS Extra 300 in MFS, and the Pitts too...

    Fuse length being set to -1 isn't a bug or error it just clamps the fuselage length from the nose to the tail. I've been able to reduce the inertia to the point but right now I can't get rid of it completely. There is some 'lag' value that is being used and I can't figure out where the game is...
  10. L

    MSFS Prop( wash ) effects on yaw / roll...

    Put tables into; yaw_moment_aoa_table = 0:0 yaw_moment_slip_angle_aoa_table = 0:1 yaw_moment_yaw_rate_aoa_table = 0:1 yaw_moment_delta_rudder_aoa_table = 0:1 yaw_moment_slip_angle_mach_table = 0:0 yaw_moment_delta_rudder_mach_table = 0:0 yaw_moment_delta_aileron_mach_table = 0:0
  11. L

    MSFS MSFS materials

    There are no specular maps. There is a roughness channel though and that will do something similar to the old specular.
  12. L

    MSFS AI models

    Can you decompile other .bgl files? I want to get into the ASOBO_PROPS.blg in \fs-base\scenery\Global\Asobo_Props. I'm pretty sure this is where the road traffic models are stored.
  13. L

    MSFS glTF support for ModelConverterX

    Its BC7 for some textures. They might be using other BCn types as well.
  14. L

    MSFS MSFS2020 Flight Model

    I know that it typically is but it doesn't appear to be how its done on some of the default aircraft. The dr.400 has a horizontal area of 0 in flight_model.cfg and there is even an error message that gets spit out in-game. I'm wondering if this was intentional, ie how things were done in FSX...
  15. L

    MSFS MSFS2020 Flight Model

    Does area of horizontal/vert need to be the full area of that surface? That is to say including the rudder and elevator area?
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