• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Lagaffe

  1. Lagaffe

    MSFS20 North American T-28 Trojan

    Thank you, Anthony, this is a bit like what I had designed "on paper" for the DC-4 ;) Seeing XML code from others dev it's always interesting. The only times I managed to get into the cockpit during one of my trips (before 1970 on a DC-4 and Caravelle), I was very often sitting in the place of...
  2. Lagaffe

    MSFS20 North American T-28 Trojan

    "The pilot and copilot models can be switched out to use the default MSFS models if you like" ... I'm curious to learn how to make that ;) I have some ideas on the question, but what would be the lightest method?
  3. Lagaffe

    MSFS20 Rebuild of a Douglas DC-4/C-54E Skymaster from Flight Replicas

    Hello, Since January 2026, I have been working on a new project regarding the recovery of the "Flight Replicas" sources from their DC-4 to obtain an FS20 native addon at first, then I hope to be able to make a native FS24 version when it is sufficiently advanced. Of course, this project has the...
  4. Lagaffe

    P3D v1 Exporting Scenery Object from Blender 4.2

    Read the WiKi writted for tis toolset and whose link was in the link mentionned above: The WiKi link: => https://www.fsdeveloper.com/wiki/index.php?title=Blender2P3D/FSX You have a a dedicated paragraph to Material Parameter.
  5. Lagaffe

    P3D v1 Exporting Scenery Object from Blender 4.2

    My link is a three years old posting because since three years nobody has upgrade this toolset. It's David W. who make this upgrade and not the author of the frst version. As Blender 4.x brings new things (new implementation of animations) this toolset is not advised to use with theses last versions
  6. Lagaffe

    P3D v1 Exporting Scenery Object from Blender 4.2

    Do you read the prerequisites for the P3D/FSX Blender Toolset ? (the last version of this toolset is the v1.0.20) This toolset can be used at leat with Blender 3.3 - 3.6 so your Blender don't support this toolset. =>...
  7. Lagaffe

    Blender to FSX drag chute visible code in modeldef.xml ?

    @Hiroshi, "==" is perfectly correct but if you want use the expression ">=" (sup. or equal) we should use ">=" and not ">==" because in this last cae you are trying to code ">==" which is not in the RPN notation.
  8. Lagaffe

    “Helpful”AI

    Hello Arno, In the years 2010-2013, I worked on Bill’s document and with my friend Bernard, we had developed an operational version of ULE. All this work has been documented (in French) and we have used it for some projects for FS2004 (see on my site http://frenchvfr.free.fr). While reading...
  9. Lagaffe

    Blender 4.2.10 export textures problem

    As indicated in the console window, the path you have provided to use your textures is incorrect. Delete it in your Blender interface then set it via the plugin buttons in the Settings section so that the .. and or /are correctly filled.
  10. Lagaffe

    Blender to FSX drag chute visible code in modeldef.xml ?

    Are you sure for this statement " (A:SPOILERS Position,percent) 50 > == " Personnally, I will use this one " (A:SPOILERS Position,percent) 50 > = " When I have some problèmes with a new code, I try with the more simple code that i can use as " (A:SIM ON GROUND, bool) 1 == ". If this one...
  11. Lagaffe

    P3D v5 CYZF Yellowknife (P3Dv4 v5 MSFS & XP11)

    It a very good reason to buy this scenery currently because it's affordable price and especially the author follow his product ! Have you planned to give a little nod to Buffalo Airways by creating a specific hangar?
  12. Lagaffe

    MSFS20 Using a PILOT_2 node/empty to display a 3rd crew member in an aircraft

    Hello, My current project is to transform the DC-4 (P3D version) of Flight Replicas (with the author authorization) to obtain a native FS20 aircraft which can be used under FS20 or FS24 and to add some functions to perform a "study level aicraft", if possible. This aircraft has the...
  13. Lagaffe

    I can't get the latest MSFS2020 Exporter addon to install

    The "IO-main" information seems to indicate that you did not download the "executable" version but the latest compilation branch. This one is located here: https://github.com/AsoboStudio/Microsoft-Flight-Simulator-2020-glTF-Blender-IO/releases/tag/v3.3.1
  14. Lagaffe

    P3D v4 Pratt & Whitney R-985 Oil Usage

    For the Stearman and for MSFS, I had a XML script to compute the consumption of oil in fonction of some parameters: rpms, time of flight, etc... Theses datas can be read in the technical manuels so for P3D i could be possible to do the same with XML.
  15. Lagaffe

    How to make a neon sign glow in daylight - MSFS2020

    I don't have a lot of time but loading your last ZIP in Blender 3.6.23 and plugin 1.3.3, I can see that a part of your "object" is mapped on a MSFS material Standard (not the white part which is Disabled) and the Emissive Color parameter is set to black !!! This parameter should be white to be...
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