• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Lefteris Kalamaras

  1. L

    Closing simconnect

    A year later... :) The problem is not with calling SimConnect_Close(). The problem is with calling SimConnect_Open(), especially from executables outside the sim, at exe.xml startup, and then when that call fails because the sim is not yet ready, spamming every 500 milliseconds or second with...
  2. L

    FSX:SE Random <Visibility> Conditions Failing

    Bill, we have a lot more than 200 visibility conditions set in our model - assuming this is in P3Dv4, you shouldn't be looking for a problem with "too many of them" at 200 or so. It's something else. Perhaps something with a skinned part?
  3. L

    FSX Blurry texture and "hick ups"

    "NoNewMessages", are you an admin in this forum? If yes, please let me know who, because I don't know you. If not, please don't assume to know what's best for our bandwidth (yes, I am an admin here). Hiding behind a screen and a keyboard sometimes causes us to be very impolite - downright...
  4. L

    Site Issues

    Gents- if you still notice any problems, please let us know - the server should now behave properly.
  5. L

    Is the Wiki offline?

    That would be when I restarted the server this morning to set up a separate PHP temp folder. :)
  6. L

    XToMDL Problems? x64 Solution!

    Sean, as a nice way to keep this thread current, would you be kind enough to consider opening the source code up for others to see? I am particularly interested in the part where XToMDL barfs when exporting MDLs for FSX with more than 65,535 vertices for a certain material... it would be...
  7. L

    Very high poly model - XToMdl limitations - A call for help.

    Bill, just to clarify: Hiding parts of a model works fine, it just has no performance gains...
  8. L

    Very high poly model - XToMdl limitations - A call for help.

    I recall having a discussion with someone at ACES about this (Adrian? I forget) and the quote was that there is no partial rendering of the model as the savings would be negated by the need to calculate shadowing anyway. Regardless of the reason though, reality is - the model is always being...
  9. L

    Help! Adding Gauges to Payware

    The simple answer is: "it's not doable in the VC". The reason is what you suspected: The model is built in 3d, so it's not just a graphical representation of a flat surface (a 2d panel gauge) which you can replace simply by changing its rectangle coordinates. It's a fully rendered three...
  10. L

    Lockheed Martin licenses Microsoft ESP platform

    Hi Tim, I sent a message a while ago to enquiries, as well as to yourself... never got any replies to either. Could you care to contact me directly at (lkalamaras) (at) (flightsimlabs) (dot) (com) ? Thanks!
  11. L

    Testing email notifcation

    double toast
  12. L

    Testing email notifcation

    test test toast
  13. L

    FSXA Gauge Delays

    Alfredo- sleep() will cause the thread to pause - if that's inside a PRE_UPDATE or a PRE_DRAW (or anywhere in the same FS thread), the entire app will seem to pause and stutter. What you need is a variable that checks time-passed, which you'll initialize when you flick the switch, and...
  14. L

    Just testing

    seven eight nine...
  15. L

    Problems at new host

    Please report back if you find otherwise, but emails and uploads are supposed to be fixed now.
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