we have a lot more than 200 visibility conditions set in our model - assuming this is in P3Dv4, you shouldn't be looking for a problem with "too many of them" at 200 or so. It's something else. Perhaps something with a skinned part?
are you an admin in this forum? If yes, please let me know who, because I don't know you. If not, please don't assume to know what's best for our bandwidth (yes, I am an admin here).
Hiding behind a screen and a keyboard sometimes causes us to be very impolite - downright...
as a nice way to keep this thread current, would you be kind enough to consider opening the source code up for others to see?
I am particularly interested in the part where XToMDL barfs when exporting MDLs for FSX with more than 65,535 vertices for a certain material... it would be...
I recall having a discussion with someone at ACES about this (Adrian? I forget) and the quote was that there is no partial rendering of the model as the savings would be negated by the need to calculate shadowing anyway.
Regardless of the reason though, reality is - the model is always being...
The simple answer is: "it's not doable in the VC".
The reason is what you suspected: The model is built in 3d, so it's not just a graphical representation of a flat surface (a 2d panel gauge) which you can replace simply by changing its rectangle coordinates. It's a fully rendered three...
I sent a message a while ago to enquiries, as well as to yourself... never got any replies to either.
Could you care to contact me directly at (lkalamaras) (at) (flightsimlabs) (dot) (com) ?
sleep() will cause the thread to pause - if that's inside a PRE_UPDATE or a PRE_DRAW (or anywhere in the same FS thread), the entire app will seem to pause and stutter.
What you need is a variable that checks time-passed, which you'll initialize when you flick the switch, and...