• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by LeoAr

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    FSX Aircraft animation problems

    Thanks, Thanks, Thanks, and more Thanks, It worked:) !!! When I finished my aircraft I will start with the tutorial about creating aircraft and then I will post here the link to it. Again, THANKS A LOT!!!:)
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    FSX Aircraft animation problems

    Hi everybody :) , I just started designing FSX scenery and aircraft and by now i`m a very big fan of this forum, it helps a lot. I noticed that in the FSX SDK documentation the information is not detailed about how to export the files. Im trying to export an aircraft I made in 3DsMax8, the...
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    help w/3dsmax, dds textures and uvw maps

    It´s only a verification step before exporting the file, and the way I´m used to do it. I decided to post it because not all the people in here has full knowledge of 3DsMax, and may not know the posibility of rotating texture cordinates on the material editor. ------------------- Leo
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    help w/3dsmax, dds textures and uvw maps

    DDS Problems Once you have finished the mapping and texturing (on BMP format) convert it to DDS and then load it on 3DsMax, in the same place that originally was the BMP. Then you will see the differences on the mapping. Now its easy to correct the problem, you only need to change the values of...
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