Recent content by lumat

  1. L

    Problem with the quality of night texture on bluildings

    Yes, I see. I'll try these settings Under Blender. I let you know
  2. L

    Problem with the quality of night texture on bluildings

    Hello Doug. Thank you for your help In the picture we see ugly concentric traces. Yes, I tried to change Multiply. But It's the only setting to have a real night texture. Can the problem be due to a wrong bake value in Blender ?
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    Problem with the quality of night texture on bluildings

    Hello I've a problem with the night textures on my buildings. Its a problem of renderig quality, as shown in the picture. To do these textures, I use Blender. I add some lamps and I proceed like the ambient occlusion : making a bake in "full render" to obtain a "night" UVmap, in png. Under...
  4. L

    Problem exporting bones animation

    Yes, Indeed, Arno. Nice to help me. Here is a file for test. OK from blender to fsx and the problem when I export via MCX
  5. L

    Problem exporting bones animation

    Hello, I've a strange problem exporting an animation with bones. I posted on the Blender forum but maybe it's not the good place, I think. When I export an animation with armature, via MCX, in mdl, I've a strange result (the second picture). I precise that this problem don't appear in MCX...
  6. L

    A strange problem with bones, please

    On a new animation, 2 captures to explain better my problem : The first after export directly from blender to FSX The second, the same mdl file, in FSX, but after export via MCX (The problem does'nt appear under MCX though) Maybe I should post on a MCX forum ?
  7. L

    A strange problem with bones, please

    I made this animation quickly, just for test. I just create a new. As I said : now, the animation work, in Blender, in MCX and in FSX. But the problem occur again in FSX only when I export the object via MCX. It's not very important. I can export directly from blender to FSX. But ... I use MCX...
  8. L

    A strange problem with bones, please

    Hello It work now. I think it was due to my version of MCX. I've Always a problem with stretched out animation, when I use MCX to export. Not if i export directly from Blender ! May be have you an idea about this problem. May be in the MCX export parameters ?
  9. L

    A strange problem with bones, please

    Ah maybe ! I will take a look to that tomorrow Thank you Doug. I let you know :)
  10. L

    A strange problem with bones, please

    The animation work for you, in a strange way, but it work !!! And not for me. I don't understand nothing, if it's not due to my file and to his export into mdl, what is the problem ?
  11. L

    A strange problem with bones, please

    Thank you Christian. I've this setting. And it don't solve the problem :/ Doug, Can ask you if you can test my mdl ? If the animation work for you, maybe I've a problem with export ?
  12. L

    A strange problem with bones, please

    Thank Doug. Yes, I know but It's not my problem. I see the object, but his animation does'nt work in MCX or FSX. The problem is with the animation The animation of this cylinder work for you ?
  13. L

    A strange problem with bones, please

    Hello I try to animate an object with an armature in Blender. It's not my first animation, but this time the animation don't work in MCX (and FSX). It work in blender however. I Don't think I forgot anything and I don't understand where is the problem. I've tags, skinned mesh ticked in FSX...
  14. L

    Attach different affects to 2 planes

    I answer myself It's only a visual problem in the "effect Options" menu in Blender. Only one effect is shown. But when the oblect is exported, all is ok and the different effect are ok !
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    Attach different affects to 2 planes

    Hello I've a problem when I want to attach an effect to a plane and another to another plane. To attach a day/night and dusk/dawn effect to a building, I create planes with transparency (I know it's necessary to have a plane for each parameter) On the first plane, I want to attach the...
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