• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Lyonya

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    MSFS20 Xml logic for custome code

    Got it. Then you will be interested in this MODEL BEHAVIORS INPUTS. This will give you the opportunity to create your own weight, and also to create templates and simulator changes, the type of influence not only on it, but also on physical control devices, joystick, controller, etc.
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    MSFS20 Xml logic for custome code

    Includes.xml <ModelBehaviors> <Include RelativeFile="custom_code.xml" /> </ModelBehaviors> And yes, Anthony31 is absolutely right, if your template is used once, then there is no need to create inclusions of its templates in different components, then it is better to create a Component with...
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    MSFS20 Xml logic for custome code

    Hi! There are many connection options. Here's one of them. Location 1: Your Airplane\PackageSources\ModelBehaviorDefs\Your Template Folder Place the following there: Includes.xml with the code <ModelBehaviors> <Include RelativeFile="custom_code.xml" /> </ModelBehaviors> And the custom_code.xml...
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    MSFS20 switch Battery and contact key

    Hi! <UseTemplate Name="ASOBO_ELECTRICAL_Switch_Battery_Master_Template"> ----------- You are using an inappropriate template. Below I give you the correct code to use. Just copy and paste it in place of yours. <!-- contact ON and OFF --> <Component ID="ELECTRICAL_SWITCH_Battery_Master_1"...
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    MSFS20 switch Battery and contact key

    Yes, the identifiers (#POINTER#) in TempCode.xml do not need to be changed.
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    MSFS20 switch Battery and contact key

    Героям Слава! Hi! You don't need to change the template from the Temp_code.xml file. In the template code, you formulate the functions and then use the head code in the model, and then you put in your ideas and name them. You don't need to change the template in the Temp_code.xml files. In the...
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    MSFS20 switch Battery and contact key

    Героям Слава! I checked myself, everything worked. I hope everything will work out for you. Let's see the test results together.
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    MSFS20 switch Battery and contact key

    Hello! I will try to help you by offering one of the many solutions. <UseTemplate Name="ASOBO_ELECTRICAL_Battery_Template"> <NODE_ID>ELECTRICAL_SWITCH_Battery_Master_1</NODE_ID> <ANIM_NAME>ELECTRICAL_SWITCH_Battery_Master_1</ANIM_NAME> <MIN_VALUE>0</MIN_VALUE> <MAX_VALUE>16</MAX_VALUE>...
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