• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by mailman

  1. M

    Objects Rendering Distance Problem

    I don't think that's correct. According to the SDK Documentation, the MSFS engine calculates accoring to screen space size a bounding sphere, which is then the main factor for switching LODs. Here are some references from the SDK. My sceenshots in the previous post actually confirm this...
  2. M

    Objects Rendering Distance Problem

    Hey guys! I am having some problems with the rendering distance of objects. No matter if I change the bounding spheres to big or small, the last LOD disappears quite too early in my opinion. I also tested with different grafics-settings "low-end" and "ultra" no difference. Interestingly the LOD...
  3. M

    MSFS Package Tool and Steam Version

    Thanks I tried several ways, with quotation marks and without, didn't work. Then eventually it started MSFS and I don't even know what I did differently? Didn't make sense at all to me. This is how the code looks like at the moment. rmdir...
  4. M

    MSFS Package Tool and Steam Version

    Ok, that's an interesting test. I checked the directory again and as you see on the screenshot it is the correct folder with the "FlightSimulator.exe" in it. When I doubleclick it in windows explorer it starts just fine the game. BUT when I put this start ""...
  5. M

    MSFS Package Tool and Steam Version

    Oh wow! Thank you for the effort! Unfortunately it does not work on my side as it is supposed to (I think). And I think I might know the reason. On my PC, MSFS is not on the same drive like Steam, it is in a SteamLibrary on another drive. Starting "CreateCompileBatch.exe" creates a batchfile...
  6. M

    MSFS Package Tool and Steam Version

    This one works like a charm! Thanks to @rhumbaflappy and @Szpike !! Is there a way to make it also work when the game is open? Like for example the built-in "Build All" function which works within the Dev-Mode. Unfortunately when you build packages within the game they are sometimes buggy and...
  7. M

    MSFS glTF-Blender-IO-MSFS / import export Addon

    But I'm not sure if this is the way it is intended to be, because the other exporter by Vitus has this option aswell, but still has it's own export entry in the export menue. And when I import sample glTF files from the SDK, they load like a normal geaometry and bones for example are normal...
  8. M

    MSFS glTF-Blender-IO-MSFS / import export Addon

    Hey guys! It seems that I'm stupid. I've been watching the development of the official Asobo plugin and they released it today. But I am an absolute noob when it comes to Github... for me that's all pixiedust and I have absolutely no idea how to work with it properly. So I managed to download...
  9. M

    Scenery polygon and apron not showing any material and not excluding anything

    Hey guys! I know this issue have been addressed already once in this forum https://www.fsdeveloper.com/forum/threads/polygons-are-no-longer-working-correctly-msfs-2020-sdk-0-7.450077/ But since than we had a lot of updates and the SDK was working okish... But since today I have the problem that...
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