• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Majid

  1. Majid

    Newbie’s question

    Hi, https://www.textures.com/
  2. Majid

    P3D v4 Very low quality Baked texture in Blender

    Thanks for this useful post , I'm still using stable P3D v4.5 and Create my own Scenery for this Platform , MSFS is really top simulation until now but there is Long way to go for developers to achieve the full and Stable version , Still you have to download big size of files each time to...
  3. Majid

    P3D v4 Very low quality Baked texture in Blender

    The main reason that i use baking in Blender is to Automatically create texture sheet and Ambient occlusion map to add shadows on it ; is there any major difference between tiling in Sketchup and Blender and is this effective for baking result ? If i want to Scale UV Islands to Bigger Size i...
  4. Majid

    P3D v4 Very low quality Baked texture in Blender

    The layout and texture coordinate directly coms from sketchup model , i used obj file and import in through blender, so what is your idea about to break model in 2 uv texture ? And how i can do it ?
  5. Majid

    P3D v4 Very low quality Baked texture in Blender

    Last night i read about tiling and i realized what you mean so i have to tell you yes i used tiling and my Texture is repeating on my model.
  6. Majid

    P3D v4 Very low quality Baked texture in Blender

    Could you please explain how to copy and paste Texture in UV map ? I exported my model from Sktchup in OBJ format with proper Texture coordinate and the Blender can read it with out any problem.
  7. Majid

    P3D v4 Very low quality Baked texture in Blender

    I used a high quality image in Sketchup to texture my Model its in 2048 in 2048 pxl ,and use the 4096 x 4096 for my UV texture for bake in Blender , I dont know what you mean About repeating and tiling. Regards.
  8. Majid

    P3D v4 Very low quality Baked texture in Blender

    Hello First of all sorry about my Broken English. I Imported textured Model (that i was created in Sketchup) into blender , And Finally Find a way to unwrap it with Textures with out messing up textures coordinates , Now the problem is After I use cycles bake , The generated Image (Texture...
  9. Majid

    sketchup Model Render to Texture issue in 3ds max

    Thanks Mathias , I will Try it for later and let you know about the result , I hope this work
  10. Majid

    sketchup Model Render to Texture issue in 3ds max

    Curviloft , ExtrudeTools , JointPushPull , FredoTools , tt_cleanup , QuadFaceTools and newly working on WrapR
  11. Majid

    sketchup Model Render to Texture issue in 3ds max

    This is the main point , in Sketchup you have to manually create your own Texture sheet and manually add some shadows using Photoshop over it , this is very time consuming process , In the event that the 3ds max can easily generate Texture sheet (from Textured Model) and ambient occlusion...
  12. Majid

    sketchup Model Render to Texture issue in 3ds max

    I'm good with sketchup , I learned most of my skills from Justin channel , I know about WrapR too , but I'm not good enough with modeling in 3ds max therefor I decided to create and texture a model using Sketchup and then Import the skb file into 3ds max for rendering , texture sheet and etc...
  13. Majid

    sketchup Model Render to Texture issue in 3ds max

    Thanks for your reply dear Rick My plan is to use sketchup for modeling and texturing because its really easy and fast and use 3ds max to create Texture sheet and generate ambient occlusion shading , Therefore I need to use max for uvw unwrap to get flatten map . anyway Do you have any advise...
  14. Majid

    sketchup Model Render to Texture issue in 3ds max

    Hello friends, Sorry about my broken English , I'm new in 3ds max , just imported Textured skb model into 3ds max and add uvw unwrap for flatten mapping , after that All textures and materials getting messed up is there any solution to solve this problem ? regards,
  15. Majid

    P3D v4 Adding ground lighting to apron

    Hi Colin, The SS lights use the bright texture to illuminate ground surface and it's suitable for FS9 and FSX as well , this method is Obsolete at least for newer Simulations like P3D v4.+ , If you use P3D v4 and above I recommend you to use dynamic lighting effects for Ground illumination ...
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