• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by mamu

  1. mamu

    Blender 4.2.10 export textures problem

    Another suggestion Do not keep both 2020 and 2024 exporter Active at the same moment
  2. mamu

    MSFS24 underground hangar in the ground

    ChatGpt is wrong. The only material that could remove terrain would be the Environment Occluder, but that will remove only grass/trees and such The only way to create a underground base is to terraform (rectangle, polygons whatever method you prefer) And then cover everything back with a 3d...
  3. mamu

    Animating third parties predefined assets in dev mode

    Yeah in the waypoint tutorial i'm using a custom GroundVehicle, however you simply need to change the Simobject name in the script with one from the in game library and it will most likely work
  4. mamu

    MSFS20 Problem with emissive texture

    They don't have to, but considering how "prominent" they are in the night, make sure they have enough room around on the uv to account for any mipmapping made automatically by the sim
  5. mamu

    Animating third parties predefined assets in dev mode

    Maybe this one can help
  6. mamu

    SDK SimObjects!

    End of the video there is a snowman,.so really season related 😋
  7. mamu

    Generate lod msfs 2024

    For msfs 2024 you should really set all the minSize to zero, the game will handle the Lod switch when the limits are hit My Lod video was made for 2020 😅 You can always set Lod limits above the hard coded ones, but this requires you to look at the appearance of the object in the game and say...
  8. mamu

    MSFS24 Object disappearing before LOD limits, am I doing something wrong?

    At less 0.5 every object is removed at ULTRA (OLOD200) if you lower OLOD, the cut is higher And for 2024 leave those minSize at 0.0, the game will handle them for you (Unless you want to switch the lod BEFORE the limits)
  9. mamu

    MSFS20 Sim is stubbornly downsampling my texture

    Did you try NOREDUCE in dds flags? Reference https://docs.flightsimulator.com/html/Asset_Creation/Textures/Textures.htm
  10. mamu

    Worldscript Waypoint

    <WrapWaypoints>True</WrapWaypoints> <CurrentWaypoint>0</CurrentWaypoint> <BackupToFirst>False</BackupToFirst> <AlwaysBackUp>False</AlwaysBackUp> <YieldToUser>False</YieldToUser> and make sure that your the last waypoints are close to...
  11. mamu

    Landing moving platform (like moving carriers or gondolas)

    You can made carriers using worldscripts The SDK doesn't contain an editor and documentation is terrible about this, most of the knowledge is from P3D You can learn something about worldscripts following my tutorial And following superspud instructions...
  12. mamu

    MSFS20 Has MS made mission development so hard that no one is doing it?

    The everyday user is a user, not a creator 🙂 When a user wants to create it becomes a developed and have to deal with developer tools.. BushMission is a nice tool, has a GUI, and doesn't require a lot of thinkering..but of course has a learning curve just like any other tool.. developer need to...
  13. mamu

    MSFS20 SDK Approach lights - Sequencing speed and day/night activation

    The light splash is not supported by flashing lightrow And the lightrow is the only viable option if you want something useful (be seen at distance) Otherwise you can create a Scenery object and animate its lights, however you will loose visibility pretty soon Combining scenery objects and...
  14. mamu

    MSFS20 SDK Approach lights - Sequencing speed and day/night activation

    1 not possible 2 light preset with light row Use incremental phase, see screenshots (0.5 in screenshot) Means light light 0 blinks immediately, Light 1 blink after 0.5 seconds light 2 blink after 1 seconds and so on Duration is the amount of time in seconds the light is on (0.5. in the image)...
  15. mamu

    MSFS20 Triggering Hangar door animation in SimObject by distance?

    It is unique to the whole game, so globally E.g. Mine are usually like: mamudesign-icao-objectName Or something like that Just avoid to use stuff like hangar1 And it is quite Easy to be unique
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