Recent content by Michael2

  1. M

    FSXA Anyone using Blender 2.8?

    There is some risk with this. With the 2.8 version I am trying out, if you save a file, it won't open in earlier versions of Blender.
  2. M

    P3D v4 Changing button texture when it pressed or something else happens (failure)

    A common way to approach it is to have different models of the button, or just one poly (part of the button) with visibility tags which determine what state of the button is shown. Another option is to have the button as a 2d gauge, or part of a 2d gauge with xml code to project bmp images or...
  3. M

    UV Mapping Multi-Parts

    You can duplicate the animated parts or parts and move the new ones aside. Then join the original parts to the fuselage and map them. Then separate the parts that you need to animate again. To animate, select a part, then its copy and press control L to get to a menu to link the animation...
  4. M

    P3D v4 P3D V4 shading issue

    In the P3D screenshot, interior shadows are turned on. There is no light on the mesh to shade it. If you turn the shadows off it will look like the FSX screenshot. To make the VC look good with shadows on you need to bake textures to shade the model from the ambient light coming in the windows.
  5. M

    Blender and PBR

    You can make materials in Cycles to generate textures. You can then convert these to DDS to using in FSX/P3D and assign these textures to your materials in BR from which you will export your model. You won't be bringing your Cycles materials to BR; you use different materials in BR with the...
  6. M

    Blender and PBR

    The fact that the FSX exporter is set up to work with Blender render materials only is not that important in practice. To bake the textures you are much better off in Cycles. My practice is to model and export from Blender 2.79 using Blender in BR mode. But I put a second version of the model...
  7. M

    A380-800 Modeling Issue

    With an aircraft this size, I wouldn't cut the windows. It will look better with painted windows on the textures and you won't run into these smoothing issues. If you really want to cut out the windows, to minimize the creases, you should try creating a thin strip of polys around them. Maybe...
  8. M

    Why won't this rotate?

    Thanks -- that makes it clear to me.
  9. M

    Why won't this rotate?

    I am left a little confused by this thread. I copied and pasted the original code into a gauge and watched the value of the variable count up to 36 repeatedly as intended. So the code works in a gauge, but not when compiled into the model?
  10. M

    Why won't this rotate?

    I tested the code, which works (counts up to 36 and repeats), so the answer is not in the code.
  11. M

    Call me crazy but animating seems to be way harder than the modelling.

    I don't know about "absolutely necessary" as I have never done that and my models export OK.
  12. M

    Call me crazy but animating seems to be way harder than the modelling.

    To see how to do skinned mesh in Blender see this video: https://www.fsdeveloper.com/forum/threads/blender-to-fsx-skinned-meshes-mini-tutorial.432439/ If it doesn't export, it might be that you are not tagging your bones correctly. You must also set the material to skinned mesh. Finally, I...
  13. M

    DC-8 on short final

    That's quite funny -- I like that.
  14. M

    DC-8 on short final

    The VC is 112,000 polys, a little more than double that in triangles. I don't know off hand how many drawcalls and materials and I'm a bit afraid of finding out. There are more than 60 (I think) warning lights and they are mounted on little boxes that you can push in to test the light. So...
  15. M

    DC-8 on short final

    I guess it depends on your hard drive space... ;)
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