• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Mikea.at

  1. Mikea.at

    MSFS MSFS Asobo Official Blender exporter

    Are you using the latest version? That was a issue some time ago but is already fixed.
  2. Mikea.at

    MSFS MSFS Asobo Official Blender exporter

    The hangar is a masterpiece;)
  3. Mikea.at

    MSFS Why ?

    Building the interior for an intl. Is crazy. But if you have a smal regional airfield the atmosphere of the area is way increasing if you have open hangars too. And in real live they are not empty. So we want to build a stunning and real airport. That is why it is not only the ground texture...
  4. Mikea.at

    MSFS Recommendations for Substance Painter Texture Set Combiner for MSFS

    In blender with the shader editor and texture bake this would be possible. There you can bake different materials with different textures into one new single file for each type of texture.
  5. Mikea.at

    MSFS Problem using the new Asobo GltF exporter with Blender

    I am just using \blender so no problems with the version number 😁
  6. Mikea.at

    MSFS Problem using the new Asobo GltF exporter with Blender

    Did you remove the old exporter? It is not compatible to have both installed.
  7. Mikea.at

    MSFS Odd lighting issue

    Tip: you can enable "Face orientation" and set the settings like this "3d Viewport" inside Themes: then you see a backeface in red and if everything is ok you see "nothing" :) with this approach you see a wrong face direction instantly. :)
  8. Mikea.at

    MSFS Recommendations for Substance Painter Texture Set Combiner for MSFS

    @TangoGolf if you are using blender you can use the same material for all objects in blender. If you select all objects and hit tab to get into edit mode you can place all objects on one uv map. If you export this you get 1 texture slot in adobe painter. And when you export the textures you get...
  9. Mikea.at

    MSFS MSFS Asobo Official Blender exporter

    Is there something different that we should use the single export through the file menu instead of always using the batch export in the "n" panel when we only have a single object? @pepperoni505
  10. Mikea.at

    MSFS MSFS Asobo Official Blender exporter

    @jgarnold if you have not Installed any msfs exporter there is already a gltf exporter in blender by default. Pepperoni is talking about that one.
  11. Mikea.at

    MSFS MSFS Asobo Official Blender exporter

    The sad thing is the spot lights export is still broke. :(
  12. Mikea.at

    MSFS MSFS Asobo Official Blender exporter

    As a tip if you like to save the settings in the exporter: - open a new blender file - edit all the settings in the exporter menu - go to file - defaults - save startup file
  13. Mikea.at

    MSFS World Update 8 added airports

    :D @rhumbaflappy that sounds like the rest 30.000+ airports are already done :)
  14. Mikea.at

    MSFS MSFS Asobo Official Blender exporter

    please all of you if you find a bug go to github register an account, if you dont have one, and create a issue. that way the exporter will faster be bug free :) (if that is possible in a programm) :D https://github.com/AsoboStudio/glTF-Blender-IO-MSFS/issues
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