• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by MrJam

  1. M

    Drawcalls

    Now it's working good. Thanks!
  2. M

    Drawcalls

    That's what I mean. For example I have a object with many textures. After drawcall and minimize I get two textures (for example, although there could be many more). Then I rename the textures as I want them (whether I save them or not). But in the list they remain with the same names, which...
  3. M

    Drawcalls

    Hi! I checked the version of 19.11. Textures, which after drawcall - are shown normally, but those that were manually renamed - remain with the same names.
  4. M

    Drawcalls

    Thank you so much Arno! Thank you for such quick fixes! Not like the msfs guys)))
  5. M

    Drawcalls

    Hi, Arno! I am using the latest version of the program (1.5.0.0 d886a80 DEV 15.11.2021). And now after performing drawcalls and minimize, the number of textures decreases, but in the list of properties remain the same textures and the same number of them. Is it possible to fix this and do as it...
  6. M

    MSFS20 Visibility

    Could you give us the full code here? And is there an option to make it work with seasons (or specify specific months)? upd: It's not exactly what I would have wanted, though. I would like the animation to be triggered at a certain time of day, but not through visibility, so that the object...
  7. M

    MSFS20 Determining day and night

    Hey guys! Is it possible to make the animation started at a certain time of day? Exactly so that the object would start moving, not visibility, to appear at that time. For example at sunset would be played once, and at dawn, too, but in the opposite direction (well, or the keys to divide). I do...
  8. M

    MSFS20 4 jet engines

    Hi guys! Does anyone know how to get the four jet engines to work? They are prescribed in the config, but only the first two work. [GENERALENGINEDATA] ; LEGACY engine_type =1 fuel_flow_scalar =1 engine.0 = -6.42, -54.7, -3.98 engine.1 = 6.2, -34.82, -5.8 engine.2 = 6.2, 34.82, -5.8 engine.3 =...
  9. M

    Attach point and effects issue

    We need a tool to reposition the attached points. Just like in a simple editor. To be able to move the point in 3D immediately to the desired location, and not try to pick up the location by the coordinate shift. Is this possible? Thank you!
  10. M

    Visual artifacts

    Thank you Arno! Everything is fine now. Artifacts is gone.👍
  11. M

    Visual artifacts

    Thank you! I'll be waiting new version.
  12. M

    Visual artifacts

    Hi, Arno! I have tried previous versions of MCX (2021), but these artifacts appear on all. And on almost all models. I will write to you in a pm.
  13. M

    Visual artifacts

    What kind of artifacts have appeared in the latest versions? And this is on almost every model. Dev 10.01.2021 In previous versions, this was not observed. Dev 07.11.2020 p.s. Imported from .dae
  14. M

    MCX No drawcalls with Glass attribute

    That's right! But it can be added after drawcall, like a ORM map. Or add it before drawcall, then make a drawcall (save all texture before it, or you have an error) and save like a diffrent map.
  15. M

    MCX No drawcalls with Glass attribute

    It working, but not good! And I think ORM (oclusion, roughness, metallic) texture is not supported. How I do it: Add Night texture (emissive) and other, then go to the texture rename it, resize by 2 and save, then try drawcalling - it must be working.
Back
Top