• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by mustang60348

  1. M

    MSFS20 Sample Glass Textures

    Does anyone have any good working sample textures that include Emissive File, Occlusion, Roughness and Metalic File for MSFS GLASS material type?
  2. M

    MSFS20 Blender2MSFS support thread

    Not a power of 4 , a multiple of 4
  3. M

    MSFS20 Blender2MSFS support thread

    Thank god every power of 2 is also a multiple of 4 :)
  4. M

    MSFS20 Problem compiling models in FS 2020 after MSFS Exporter

    Make sure you directory structure looks like this in the package. https://www.fsdeveloper.com/forum/threads/blender2msfs-support-thread.448402/post-858416
  5. M

    MSFS20 Blender2MSFS support thread

    Thank you so much, this worked for me. FINALLY.
  6. M

    MSFS20 Blender2MSFS support thread

    Nothing is working with this texture issue, done 8 bit, 16 bit, 24 bit, 32 bit and even 48 bit and NOTHING but white textures.
  7. M

    MSFS20 Blender2MSFS support thread

    So If I read that correctly all my textures should be 16bit PNG, correct??, will check now.
  8. M

    MSFS20 Blender2MSFS support thread

    Have you tried something besides a/c though?
  9. M

    MSFS20 Blender2MSFS support thread

    I have used both insim and external fspackagetool, I have even tried building with both old and new fspackage tool, no luck same result. I even tried changing the manifest.json file to the version that is in the official airports manifest.json file, no change.
  10. M

    MSFS20 Blender2MSFS support thread

    The textures are in the directory, they just aren't showing in-game. I even built a test cube, exporting from 3ds Max to see if it's a problem with the blender and I get the same result.
  11. M

    MSFS20 Blender2MSFS support thread

    I will give it a try. Though that link says this was happening before today's update, my problem only started today.
  12. M

    MSFS20 Blender2MSFS support thread

    Yes , several times.
  13. M

    MSFS20 Blender2MSFS support thread

    I am not sure, All I know is all my objects are now white.
  14. M

    MSFS20 Blender2MSFS support thread

    New Update is out and after installing ALL the texture I created are WHITE, Not sure if it's the exporter or something else, Vitus you might want to have a look at it.
  15. M

    MSFS20 Blender2MSFS support thread

    In Blender open the UV Editing Window and Press N, that should pop out a small tab that shows you the size of the texture.
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