• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by ooganblat

  1. O

    Something to consider...

    OK... cool glad to know this!
  2. O

    Something to consider...

    When I edit airports... adding buildings etc, I have to constantly open and close FSX to see if everything is placed properly... I know some buildings are facing different ways relative to the (click and grab) rotation "knob". Is there a way to make which way the items are facing in...
  3. O

    After Compilation, Stock airport buildings disappear...

    i rearranged some scenery library list in FSX... it helped!!!:confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused:
  4. O

    After Compilation, Stock airport buildings disappear...

    info ok... Im using version 1.37.05 This airport is one of a few that doesnt work..(NOW) it has before!!! It is a stock airport as well... KHUM (HOUMA TERREBONNE) I dont think i know how to access a log file...
  5. O

    After Compilation, Stock airport buildings disappear...

    It seems that this happens fairly often with my computer. The unusual part is that it sometimes comes back after i re compile it... I'm not sure whats wrong this time though... It isnt coming back. Thanks Jakob J.
  6. O

    How do you make signs to put on hangar doors?

    Ok, so what your saying to do is make a polygon, shape it to where the hangar door is, then...? thanks:confused:
  7. O

    How do you make signs to put on hangar doors?

    thanks! well i am using ADE, and i want to put an image on the front on a static hangar...
  8. O

    How do you make signs to put on hangar doors?

    Noob here, I need to learn how to make a sign that can be put on a hangar door... or maybe even a stand alone sign.
  9. O

    Question re: distribution

    Thanks!!! i appreciate all your help
  10. O

    Question re: distribution

    how do you upload/ share your airport? give the bgl's?
  11. O

    how does the vehicle taxi work

    i need to figure out how this works... do the vehicles majically appear after i put the parking circle?:confused::eek:
  12. O

    Where do I save editied airports?

    everything works great guys thanks!!!
  13. O

    Where do I save editied airports?

    ok ive installed the new sdk... what should i do? do i need to relocate all the files in the options? and if so what do i put for the shp2vec file in ADE?
  14. O

    Where do I save editied airports?

    i dont remember the file exactly but i need to know what file goes to the shp2vec thing and this is what i get after i try to compile it. ScruffyDuck Scenery Design Engine Compiling Using UNKNOWN BglComp.... Parsing document: C:\Program Files\Microsoft Games\Microsoft Flight...
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