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Recent content by Outrage

  1. O

    Spokane International Airport (KGEG)

    Any news on this?
  2. O

    Spokane International Airport (KGEG)

    What kind of FPS do you get just taxing around like when you were in the skymaster? If you own something like the NGX, what do you get in that?
  3. O

    Spokane International Airport (KGEG)

    If I'm correct ORBX Spokane includes some landmarks so it may be worth just skipping those and releasing the airport when you finish it and have some static models. You should go post this at the ORBX forums, they'ed love to see this.
  4. O

    Spokane International Airport (KGEG)

    Will you be doing a photoreal area around the airport? I'd suggest just tossing in some aircraft models at the gates for those of us who don't use traffic, such as what ORBX does with airports like Jackson or Bozeman.
  5. O

    Spokane International Airport (KGEG)

    Curious to see how this is going! Are you designing this alongside ORBX PNW?
  6. O

    Once again, 3D grass

    Seeing as my older topic didn't get any help, I'm attempting to reach out to the many that know how to make 3D grass. So, I know I can make two planes crossing each-other perpendicularly and then put a texture onto it. However, How do I do this step by step? And where can I acquire a grass...
  7. O

    FSX 3D Grass

    For a taste at what I'm trying to make, check out these pictures: http://www.jbflying.com/040409/040409.htm Now, once I make them, how do I make them change appearance by season?...
  8. O

    FSX 3D Grass

    None of those provided any way to make a 3D grass model, except the first link. While that grass looks nice, it's not what I'm attempting to create. Look at scenery by a company like ORBX, grass like they have created. There has to be an easy way to make something like that. Matter of fact, 3D...
  9. O

    FSX 3D Grass

    Hey all. I'd like to add 3D grass to the airport I'm currently working on like you see in most high quality payware. How does one model this? May I take a shot in the dark and guess that it's just creating two polygons that intersect eachother in the center and texturing them with grass...
  10. O

    Best methods for compiling large areas (photo scenery)

    For photoscenery, http://www.flightsim.com/vbfs/showthread.php?250762-How-to-create-photoreal-scenery-for-FSX
  11. O

    FSX Objects flickering in GMAX

    So I detached all my objects. So I make all my polygons far enough apart but leave enough space for them to appear as one object in the sim? Also, When I create a boolean in an object, do I need to make the incision a separate polygon?
  12. O

    FSX Objects flickering in GMAX

    And are you saying I should space the polygons of my model out a small bit/ leave gaps between them?
  13. O

    FSX Objects flickering in GMAX

    How do you unattach polygons models? I have all mine attached and didn't make any real backups.
  14. O

    FSX Objects flickering in GMAX

    So even if I attach the navy blue area between the roof and the building, I would still face flickering issues in the sim? I thought attaching combined both polygons into one.
  15. O

    FSX Objects flickering in GMAX

    To make them all one object, am I able to "Attach" them with the attach button? It looks as if this makes everything one big object.
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