First I found it difficult. But at the end it is much more easier to use blender. Taxilines and all curved textures are much more easier and faster to do. With Shift G it is possible to select by textures. This makes it very easy to apply a material to textured faces depending on the textures...
@John, yes, for the Runway Lights I use the conditional option of SODE. Also for the lights in the night. This way I can use one model with few polygons for the lamps at daylight and in the night I change the model to one with the lightshine polygons. SODE is perfect and offers so many solutions.
Yes, I will try with SODE and it should work. This pictures are only FSX, not P3D and without mipmaps and not SODE. Papi are FSX. I think it is easy to change with SODE. Using 2 models, one with lights, one without. Changing the models with condition part in SODE should do the job.
For PAPI I use the standard of FSX and P3D. Because I made a BGL-File with Fototexture. The runways on top of this. Above the runways are again transparent Foto-Textures to make them look more natural. This way, I can use all standard lights if I want. For approach lights I made with textures...
On the list now:
- Visibility of PAPI lights
- Custom Runway Guarding lights
- Airport fence
- Custom approach lighting system
- Some smaller buildings
- Animated Airport Traffic
- Improve the satellite image, making it more transparent above water
- Improve the parking areas and streets, the...