• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by ptds

  1. P

    New Switch allocations

    Paul, Thanks for the info, it's all a bit over my head at the moment as this is all new to me (I am a model maker, and this is something I have tried to make the cockpit experience a bit more realistic). I will have a read through the FSUIPC manual again and re post if I can not figure it...
  2. P

    New Switch allocations

    I am hoping someone can answer this for me as I am new to this section of FS Developer. I would like to add some new switch allocations to FSX, namely a 'Master Arm' switch, an 'Air/ground' switch and a 6 position range switch amongst others. As FSX is not a military sim these switches do not...
  3. P

    FSX Models go white and loose texture

    Hi Arno, Whats known as 'an undocumented feature' then! Thanks anyway Pete
  4. P

    FSX Models go white and loose texture

    Arno, When I go to the 'select compiler' option, FSDS crashes. I will have to reload FSDS and select it from the outset. I guess you can not just switch between the two. It is not a big deal to reload FSDS, I just do not get much time to 'play' due to working away from home and could well do...
  5. P

    FSX Models go white and loose texture

    Arno, Thanks for the reply. I am using makemdl to compile the models, do you think this is the issue? I have not yet switched to Xtomdl as my FSDS errors as soon as I try to change, Adam at Abacus has suggested re loading FSDS but so far I have not got around to this yet. I have tried...
  6. P

    FSX Models go white and loose texture

    Sorry to bring this up if it has been covered before. I am creating models in FSDS (missiles & AI Aircraft) when they reach a certain distance they appear to go white, I suspect that they are just loosing the textures. I am using DXT3 textures and have tried using with and without MIPS to no...
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