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Recent content by pyro7980

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    FSXA Gmax to FSX

    Yeah I actually thought about option 2 you listed there, but I didn't really want to mess with the scripts when I can just add back the original folder. I also agree about the SDK being very problematic. One thing I never understood is, Gmax is included when you buy fs but the SDKs are...
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    FSXA Gmax to FSX

    Yeah, I have those but they don't reference the SDK in any way. I've got it working by reverting back to the original SDK\SDK directory. I knew it was going to be something silly like that - some little goof on my part. I don't know why Gmax has to get the location from the registry, but...
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    FSXA Gmax to FSX

    Interesting. Yeah I checked them and they're wrong. But when I run regedit to find: "HKEY_LOCAL_MACHINE" "SOFTWARE\Microsoft\Microsoft Games\Flight Simulator X SDK" "SetupPath" theres no such place. I can only go so far as "HKEY_LOCAL_MACHINE" "SOFTWARE\Microsoft, theres no Microsoft Games...
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    FSXA Gmax to FSX

    Looked there and didn't see it. In fact I dont even see a mention of an SDK directory anywhere in the gmax.ini or in the plugins.ini. I checked the ini's in both the main Gmax folder (the version I don't use for fsx) and the one in the FSX Gamepacks folder. Neither one ever mention the SDK...
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    FSXA Gmax to FSX

    Morning guys (if it is morning where you are).. Well my modeldef is in the same spot you mentioned for yours Bill. Basically the default spot within the sdk. Different directory of course. My modeldef.xml is in C:\DESIGN\SDK\Environment Kit\Modeling SDK\bin Gmax is in...
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    FSXA Gmax to FSX

    Hi Guys, I'm having a problem that I can't find an answer to. I've checked online and similar problems in this forum have come up, but not quite the same. Gmax can't seem to find modeldef.xml That's it. Only problem so far! Should be simple! Here's the deal, I have been successfully...
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    FSXA aces.exe tool, meh?

    Yeah, this all confirms what I was wondering. I gathered that it was just a buggy little program, but I figured it might be something on my end so I figured I'd ask around. I havent even found any decent documentation on it, aside from the small part in the SDK about xml gauges. I've decided...
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    FSXA aces.exe tool, meh?

    Hi all. In reading the SP2 SDK for fsx, I started using the Aces.exe tool as it suggests, and I have some questions about it. While the graphical capability to design a gauge is a must-have, the utility seems about as stable as a unicycle. Is anyone else experiencing random weirdness with...
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    FSXA c_wheel just won't steer

    Hah. Well, I've noticed something interesting this evening. That problem of messing up all the other animations seems to ONLY happen when I tag a part for compression - evidently it doesn't even matter if it's hierarchy or not afterall :rolleyes: (Aparently the c_wheel would have worked...
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    FSXA c_wheel just won't steer

    Hi Bill. Thanks for your suggestions, they've all been good and helpful. Yeah c_wheel is a part, plenty of polys there, and as of now it's not even a hierarchy part, it's actually visible in the sim. That's fine for my purposes. But it seems for any reason when I make a part a hierarchy...
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    FSXA c_wheel just won't steer

    Okay, I've tried those keyframes and they do work, but I have an interesting problem. They ONLY work if c_wheel itself is NOT tagged as a heirarchy...and even then, my other animations stop working and c_wheel is the only one that works... Any ideas!?
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    FSXA c_wheel just won't steer

    Good suggestion, but nope. I fly aerobatics too much to live with autorudder on, so my autorudder is eternally disengaged. I have no problems steering other aircraft, or even this one when I import it's older version from fs9 into fsx. I actually have two versions of it in the fsx, both with...
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    FSXA c_wheel just won't steer

    I know this has been brought up here before, and I've read several posts that have been helpful, both here and elsewhere, but I JUST can't seem to get this thing to steer and it's driving me nuts. (FYI - I'm using FSDS351 prod. XtoMdl for FSXa) I've read the SDK, the abacus help file, and...
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    FSXA FSX Landing lights w/ fsds3.5.1 (fsdsXtweak)

    Doh! NEVERMIND all that! :eek: I found the problem and I don't want to admit it but... I made a typo in the part name...evidently I thought there deserved to be three T's in the word "attach" :rolleyes: The light is pointing down, which is about what I figured from reading around in the...
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    FSXA FSX Landing lights w/ fsds3.5.1 (fsdsXtweak)

    Still no dice,... Okay, here's what I've done: 1. - I've got the PartDataDefs.txt file in the fsds35 main folder. (I originally made my own that had just the landing light blurb but I think I got the filename wrong so now I'm using the one you suggested from your previous post that has...
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