• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by rhumbaflappy

  1. rhumbaflappy

    MSFS Array of lights in Blender

    Instead of an array, you could create an empty. Then create an appropriate spot, and parent that to the empty. Then you can make 20 copies of the empty, and set the z rotation (of each empty) to 18 degrees offset (360/20=18) for 20 lights. It wouldn't take that long.
  2. rhumbaflappy

    MSFS runwayDelete command not working

    It seems odd that Navigraph would include runways... but if MSFS doesn't include the runway as default, then what other choice would they have? IF there is a runway, there should be a bgl to create that runway. It should be excludable. The Community folder loads packages alpha-numerically. Make...
  3. rhumbaflappy

    MSFS runwayDelete command not working

    There is no default MSFS WGMK. You have an addon conflict. I would rename my Community folder as CommunityOLD, and create a new (empty) Community folder, and copy the addon there. Restart MSFS.
  4. rhumbaflappy

    MSFS Airport Resources

    This has been a while... Updated airport comparison between World data and MSFS: WorldAirportsSU11.zip I added a column of type from the world data... you can look for closed or heliports or balloonports! Do a search for 'glider' and many names contain glider and many of those are marked as...
  5. rhumbaflappy

    SU11 Helipads

    You can place parking in a heliport on a raised model. Just make sure the model uses a collision box or cylinder for the platform, and the collision is extended down to the ground level.
  6. rhumbaflappy

    SU11 Helipads

    The invisible mesh and the collision box (or cylinder) needs to be set a ground level, I believe. This makes a solid column to the ground. I made one library object to solidify the landing pad, and separate heliports for each rig. I made a C# program to place (and offset) the landable mesh...
  7. rhumbaflappy

    SU11 Helipads

    The above Gulf Oil Rigs.zip has a model with an invisible cylinder and a cylinder collision for all the gulf oil rigs. I didn't add parking there. In the helipad.zip, there is a model, and collision box, and a parking spot.
  8. rhumbaflappy

    SU11 Helipads

    If you zoom way in, you'll see there is a slightly offset parking spot.
  9. rhumbaflappy

    SU11 Helipads

    Use TaxiwayParking. I used that in the above helipad.zip. You get a choice of using the Start or the TaxiwayParking.
  10. rhumbaflappy

    SU11 Helipads

    Here's a valid Helipad Start attached to CSK3 near Montreal Quebec, but the actual Start is at C59, in Delavan Wisconsin, thousands of kilometers away. It is not visible on the World Map. But if you choose CSKE, and then choose a start position, HELIPAD01 shows up as a choice... and that is at a...
  11. rhumbaflappy

    1st PBR Texture. Weird dark shadow where it should not be (facing the sun)

    You should probably zip the .blend file, and attach the zip to a post.
  12. rhumbaflappy

    MSFS New helipads and third party heli's compatibility

    <?xml version="1.0"?> <FSData version="9.0"> <Airport groupID="1" groupGenerated="FALSE" state="Wisconsin" city="Delavan" name="Lake Lawn" ident="C59" lat="42.63412501662970" lon="-88.60113054513930" alt="296.56999999999999" magvar="2.000000" trafficScalar="1.000000"...
  13. rhumbaflappy

    MSFS Taxiway Parking Dilemma

    What actually happens in DevMode is when the airport is loaded to the Scenery Editor, it changes the designation, so if you save it and compile it, it will be changed... but if you use the properties window to change the type back to RAMP_GA_SMALL, then it can be saved and compiled OK. It's the...
  14. rhumbaflappy

    MSFS Taxiway Parking Dilemma

    The compiler doesn't change the type according to the radius. It is the DevMode editor. If you use the fspackagetool to compile a hand-edited project, you can use, for example, 35 meters, for a RAMP_GA_SMALL. If you save anything from the DevMode Editor, the editor will 'correct' your ramp to...
  15. rhumbaflappy

    SU11 Helipads

    Attached is a project that creates heliports for the MSFS Gulf of Mexico oil rigs present in microsoft-usa-point-of-interest. The Heliports are labeled as G0001 to G2225. Yep, 2225 landable heliports. It will slow down the World Map.
Top