• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by ronh

  1. ronh

    MSFS24 Error "exporting from Blender 4.2.9 LTS to MSFS2024 1.8.14

    Remove 2.2.20 - it is no longer valid (it's my modded version). - but that is not your issue. the "env" error looks like a permission issue. - did you follow the install procedure exactly - did you delete the previous version of the exporter. I've seen the env error before. Did you try to...
  2. ronh

    MSFS24 Does the latest MSFS 2024 exporter simply not work with Blender 3.6?

    Oh, that is an interesting find. Could be due to a lot of core Khronos changes to the gltf export code.
  3. ronh

    MSFS24 Does the latest MSFS 2024 exporter simply not work with Blender 3.6?

    In my defense - I got confused with 2020 exporter. Blender 3.6 has an issue with the animations getting unchecked. https://devsupport.flightsimulator.com/t/2020-blender-exporter-3-3-1-blender-3-6-23-nla-tracks-setting-causes-animation-issues/17145/8 3.3.2 still has this issue.
  4. ronh

    MSFS24 Does the latest MSFS 2024 exporter simply not work with Blender 3.6?

    Ok I am a dumb dumb. ASOBO exporter is_editable error has been fixed in ASOBO exporter 1.7.3 in 3.6. A simple test and the Blender issue has been fixed too. But since I don't use 3.6 for 2024. Other need to test 1.7.3
  5. ronh

    MSFS24 Does the latest MSFS 2024 exporter simply not work with Blender 3.6?

    There is also a Blender update that deselects all your animations after an export. I'm afraid ASOBO can't or won't fix that because its a core issue, not an ASOBO issue. I have complained to Khronos about that, but it's out of support (LTS to July 2026)
  6. ronh

    MSFS24 Does the latest MSFS 2024 exporter simply not work with Blender 3.6?

    Correct - Blender 3.6 and the latest exporter is broken - 4.2 and 4.5 work. There is a py file mod if you want it. the is_editable attribute has to be checked for like in 4.2 and 4.5. https://devsupport.flightsimulator.com/t/new-blender-exporter-1-7-2-sdk-does-not-export-textures/18228/2...
  7. ronh

    MSFS24 MSFS 2024 SDK – GLTFValidator warning ±65504 in bufferView[7] / accessor[7] – impossible to identify the source

    EDIT: may have made a mistake - (either 7 or less) OR (7 or more) for the mesh lookup There are two methods to figure this out. Brute force - only export parts of your mesh, hiding or deleting (temporarily) - until you find the mesh causing the issue. use notepad++ (or similar) to open the...
  8. ronh

    Forum software update

    15 to 30 seconds response time for me - edge and chrome
  9. ronh

    MSFS20 Is it possible to create a building which doesn't 'leak' light inside?

    LOL, new 2020 exporter to fix ALPAH mode blend issue 3 weeks ago - 3.3.2 EDIT: seems to be fixed
  10. ronh

    MSFS20 Is it possible to create a building which doesn't 'leak' light inside?

    I am DA40 on discord. You must build the mesh with no gaps between vertices. You have overlapping faces in your original mesh. Also Blender 4.2 plus has a bug with BLEND alpha mode - which is why you have transparent materials.
  11. ronh

    MSFS24 MSFS 2024 SDK

    A point about this new installation method. They say to use the SDK folder where the Blender plugin is provided. Just ensure you make a backup copy of the previous version of the plugin - because if they introduce a bug - the core installation of the SDK will wipe out your version that...
  12. ronh

    FSX3D Blueprint Tool – Blender Addon for Creating Low-Poly Vehicle Assets

    Interesting ... Now all we need to do is merge it with Anthropic AI
  13. ronh

    MSFS24 Flag SimObject doesn't interact with wind direction.

    Behavior debug of flag_01_norge.xml
  14. ronh

    MSFS24 Flag SimObject doesn't interact with wind direction.

    made the following changes - I am using the Windsock project. Blend file - change animation name to Orientation sim.cfg - delete Version section - make look like windsock example Flag_o1_Norge.xml - change <DefaultState name="Anim"/> <BlendTreeState...
  15. ronh

    MSFS24 Flag SimObject doesn't interact with wind direction.

    What does the behaviors debug say. You should see if the animation is actually working in the sim by "forcing" it.
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