Recent content by Roy Holmes

  1. Roy Holmes

    P3D v4 Which parametre is responsible for taxi speed in aircraft.cfg?

    Depends on what era have you based your concept of military jets on. The early British jets like Vampire, Meteor and Hunter had single shaft turbojets that idled with low thrust. Those needed a fair amount of throttle to get moving. Then came the era of twin shaft turbo fans which had higher...
  2. Roy Holmes

    P3D v4 Views in a MFD gauge

    Hi Deano, I have it working as two of eight selectable displays on the F-35 Portal 4. The only remaining issue is how to record what it displays separately from the normal forward view. Roy
  3. Roy Holmes

    P3D v4 Weapons

    Sorry for the delay, just saw this. SSW used to sell direct but now do it through others indirectly online. For combat enable you use the free download of vACMI available from SSW. Roy
  4. Roy Holmes

    P3D v4 Weapons

    SimSkunkWorks vACMI weapons systems work in P3D v4.5 academic and I would think they would work in the standard professional version since they are add-on and not built in. Roy
  5. Roy Holmes

    Will there be a P3D V5?

    The P3D main customer is military and it’s purpose is to provide simulated military training where that can be realistically achieved. As a byproduct it picked up a group of military minded flight simulator pilots and released a 64bit improvement on what FSX could do. I’m in that group and fly...
  6. Roy Holmes

    P3D v4 AOA is jumpy in windy conditions

    I think the question was why rather than how, at least that was my take. Roy
  7. Roy Holmes

    P3D v4 AOA is jumpy in windy conditions

    The AOA probe is designed to rotate in airflow so that its aerodynamic null is a fairly accurate indication of the direction of the airflow. It reacts to surface wind in a similar way. Surface wind is always turbulent, varying in strength and direction, so the AOA indication being jumpy is...
  8. Roy Holmes

    FS2004 How to modify the fuel flow on idle ?

    Are you editing the air file of an airplane that is running in the sim? Roy
  9. Roy Holmes

    FS2004 How to modify the fuel flow on idle ?

    I use Aircraft Airfile Manager V2.2 which is a free download and probably the best air file editor. There are umpteen different ways to go wrong and only one to go right when you start editing airfiles. Just be sure you have backups for anything you edit. Roy
  10. Roy Holmes

    FS2004 How to modify the fuel flow on idle ?

    As Bernt said, fuel flow is tied to thrust in the definition of Thrust Specific Fuel Consumption TSFC which is pounds fuel burnt per pound of thrust. Typical values for a modern turbofan are in the 0.5 region. You can reduce idle thrust and that would reduce idle fuel consumption, but you would...
  11. Roy Holmes

    P3D v4 AI ships visibility on ATC system

    Just to close this out, Bob McElrath found that using a traffic filter of 59 which is “ALL” solved the issue. Roy
  12. Roy Holmes

    P3D v4 AI ships visibility on ATC system

    Sort of. I’m noticing that the ship altitude can go negative. I suppose that would mean it is not traffic on the ground nor traffic in the air so that drops it off the ATC System. I’ll look at placing it on the ground somewhere. Other ships that hold a steady positive altitude appear for longer...
  13. Roy Holmes

    P3D v4 AI ships visibility on ATC system

    I'm finding that AI ships I have positioned are always visible to the eye but not always seen on the ATC system. They tend to be seen for short periods then disappear. It is almost like they always have scenery characteristics but that their AI appearance/existence is temporary, intermittent and...
  14. Roy Holmes

    Shake and tremble

    What rk is saying is the problem might lie with the aircraft.cfg contact points values. There is no magic solution and for any sensible advice one would have to have more data, including all contact point details and the rest of the aircraft.cfg data. Roy
  15. Roy Holmes

    P3D v4 Effects particles that create traffic returns

    When an air to air missile hits an object in the sim, most create flame smoke and sparks as a stream behind the hit object. Some also create junk that is seen on ATC type radars. I would like to be able to have the radar not see the junk. The problem is what to look for in the effects file so as...
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