• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by russell

  1. R

    Which version of SimConnect should my program load?

    Thanks, Ron. I hadn't realized that I could use SimConnect 61259 from FSX SP2 and FSX Acceleration Pack, but it does seem to work. (It doesn't work, however, with 60905 (RTM) or 61242 (FSX SP1)). I suppose I could use 61259 for both FSX and FSX:SE, but that would mean requiring FSX users to have...
  2. R

    Which version of SimConnect should my program load?

    I'm having trouble understanding how my program should detect which versions of SimConnect.dll are available in the winsxs folder, and load the correct one for the version of FSX that's currently running. The first version of FSX Steam Edition installs SimConnect.dll version 62607, but the...
  3. R

    AI planes with smooth movement - possible?

    Hi, and thanks for the reply. It's an interesting theory, and one that I haven't tried, but I don't think this problem is related to TCP packets. I think it's related to the fact that FSX is updating the local user's plane (or, the local user's view of the outside world as his plane moves...
  4. R

    AI planes with smooth movement - possible?

    I could be wrong about this (I often am), but my feeling is that this isn't so much a performance problem as it is a syncing problem. It seems to me that there are two issues to solve here... 1) Syncing the frame rate. If the local user's plane is "flying" (or, the graphics are being updated)...
  5. R

    AI planes with smooth movement - possible?

    I've been trying for months to get AI planes in my FSHostClient program to move smoothly, and I've about decided it isn't possible with SimConnect. I challenge anyone here, or anyone from Microsoft, to show me an example of the local user's FSX plane flying alongside a SimConnect AI plane where...
  6. R

    McAfee fix for SimConnect errors

    I just had a user report that McAfee has released a new version of their software that apparently fixes the problem with SimConnect that several users reported in the past. My program was reporting error 0xC000020D when calling SimConnect_CallDispatch(), although it's also been reported that...
Back
Top