• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Sandro81

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    MSFS20 Is there PBR comp textures tutorial for MSFS using photoshop

    You are mixing them up :) You can do your stuff in Blender, AND PLEASE BAKE TEXTURES else small airfields are huge in size, then you combined the texture as shown above in Photoshop or Gimp, finally you can open them in Blender and export.
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    Blender Problems with my transition to the Microsoft GLTF Extension

    lord that amount of polys is fine for an aircraft not for such a small part of a scenery! I would suggest to follow some actual fully fledged courses not just here and there on YouTube, the things you mentioned above show limited understanding of how topology works mixed with normals (no...
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    MSFS20 MSFS Toolkit by Nool Aerosystems

    That's like penalising paying customers for piracy when piracy won't ever go away and one just alienates paying customers offering a worse off product than pirates, as much as I appreciate where you are coming from and read the thread. If one makes a tool to benefit the freeware community doing...
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    MSFS20 glTF-Blender-IO-MSFS / import export Addon

    3.3 LTS came out just now, let's hope they will bother updating the exporter :) there are some quite near features on both .2 .3 really, and more so third party addons. @NWSim that happens to me too, only work if the materials aren't PBR, i.e. you just assign a colour to a mesh, so the fix is...
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    MSFS20 Status of Blender2MSFS, is 0.40 the last version there will be?

    That's not how it works my friend, we are not talking about for example "mods" in Skyrim or Fallout, in that case Bethesda DOES NOT need to support anyone as it is not integral part of the gameplay, nor are needed or expected as much as GTA or other games where is up to people to do something...
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    MSFS20 Status of Blender2MSFS, is 0.40 the last version there will be?

    What's sad is ASOBO not supporting Blender due of commercial "mafia" with AutoDesk, that's what sad, especially when is a very much community base hobby, that include also smaller payware developers not just freeware.
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    MSFS20 Critical problem with normal maps in MSFS (Blender workflow)

    Found your thread as I was wondering the same, I was having some doors of my hangars super reflective others were not, this is pretty silly as it would limit the way the UV is used in certain circumstances, in this occasion I was using simply smart uv project, however that should not make any...
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