• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Santo

  1. Santo

    MSFS24 Converting ktx2 textures

    Hey, DT. Any updates on this matter? I'm trying to figure it out how to open textures, and having the exact same issue. Both with the Exactract_KTX2, and Nvidia texture tools (standalone and Photoshop plugin)
  2. Santo

    MSFS20 Different positions between Blender and sim

    Hey guys! I'm getting into aircraft design for the sim. At first, everything was going smoothly. Now, when I export the different LODs (exterior and interior) in the Simulator, the "interior" is shifted down the z-axis compared to what I'm seeing in Blender. Any thoughts on this, anything I...
  3. Santo

    [ALREADY SOLVED] "Transparent" textures on building

    Hey guys! I'm bringin' some old .obj models into MSFS. I had imported these buildings a long time ago, and they looked ok. But now when I try to put them on stage, they look like 'transparent'. I attach a screenshot. I have tried modifying the textures in different parameters and I have...
  4. Santo

    MSFS20 [SOLVED] Issue with SDK

    Hello, gentlemens! I'm going to appeal to your wisdom to see if you guys have ANY ideas about this issue. I am attaching a video down below to describe it. As soon as I enable the SDK mode, this 'worm holes' comes up on everywhere I go with the camera, any project, absolutely everything I do...
  5. Santo

    MSFS20 glTF support for ModelConverterX

    Well, first of all, sorry for the confusion with the Alpha, I don't know what did I saw. Setting this to OPAQUE works just AWESOME. Thanks alot for the help, Arno! Really appreciate it.
  6. Santo

    MSFS20 glTF support for ModelConverterX

    Yup! I'll attach it right here. Sorry for all the questions, but I'm a little bit lost with this one :p (there's an OBJ and the dds and png textures) https://we.tl/t-whEHoDbtM1
  7. Santo

    MSFS20 glTF support for ModelConverterX

    Well, it doesn't. On the MCX seems to be everything OK but not when I put it to the sim. Only happens when converting .obs's to Gltfs.
  8. Santo

    MSFS20 glTF support for ModelConverterX

    Hello, Folks! So, I'm having this issue with converting .obj's from X-Plane to the MSFS trough the MCX. The building seems to be "transparent" in some places, and textures are like alpha, I don't really know how to explain my self with this issue. Do you have any ideas on what to do? have anyone...
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