• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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Recent content by stinger2k2

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    MSFS Global AI Ship Traffic FSX, P3D and MSFS2020

    Wow , that's exciting news Henrik. Awesome work [emoji108][emoji122][emoji122] Sent from my SM-G935F using Tapatalk
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    MSFS Texture format

    Check the dimensions of your texture files too. They need to be in multiples of 8 pixels. E.g..256x256, 512x512 etc. All the way up to 4096x4096. Obviously the smaller you can get away with without compromising quality the better for performance. Worth checking even if you know the above, i...
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    FSX:SE Starter and throttle switch

    Assuming that you have FSUIPC the first thing to do is a trace to see what code runs when you operate the switches in the VC. Then it's a matter of writing LUA script to do the same. Also check the LINDA forum on Avsim. They have many downloadable LUA modules there. If you are lucky, someone...
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    MSFS Global AI Ship Traffic FSX, P3D and MSFS2020

    Really looking forward to your update Henrik and we really appreciate all of your hard work. [emoji108] Sent from my SM-G935F using Tapatalk
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    MSFS Only one side of texture shows

    Check that your texture sizes are 128x128, 256x256, 512x512, 1024x1024, 2048x2048 pixels etc Sent from my SM-G935F using Tapatalk
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    MSFS Animated Light

    Ah, sorry. Sent from my SM-G935F using Tapatalk
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    MSFS Animated Light

    You dont need to see the polygon. Just use an "empty" , animate it, then parent the light to the empty. Or you can just use a regular polygon with a transparent texture. Sent from my SM-G935F using Tapatalk
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    MSFS Animated Light

    Yes, that's the way i did mine. Sent from my SM-G935F using Tapatalk
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    Animated Objects made with Blender "Animation has no matching model animation"

    The action needs to be the same name as the object mesh before pushing down the nla track, if that helps. Sent from my SM-G935F using Tapatalk
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    Animation of a ferris wheel....help needed please

    Ok, I think that I have fixed it. The problem I believe was not originally baking the animation prior to pushing down the NLA tracks. My scene has two ferris wheels in it plus an animated funfair ride , amounting to 50 animated objects in total and the sim was struggling to reload the animation...
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    Animation baking

    Point taken! No problem. Different questions each time though. 😊
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    Animation baking

    Hi, I have problems with my ferris wheel gondolas starting to shift positions in MSFS after roughly one full rotation even though all is fine in Blender. I think it may be something to do with baking. So, should I be baking the animation before or after I push down the NLA track? thanks Stinger
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    Animation of a ferris wheel....help needed please

    Do I need to reset all transforms prior to starting animating?
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    Animation of a ferris wheel....help needed please

    Oh, well. That didn't work either. All looks ok in Blender but when I exported to MSFS the gondolas are moving out of position. Back to the drawing board!
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    MSFS Just a simple animation - Followpath

    Hi all, I am wondering if I can somehow use this method to animate my ferris wheel. Here is what I have working in Blender...... I animated the wheel with 360 degree rotation. I created an empty node then parented the empty to the wheel. The I created a mesh for the gondola cars and set a...
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