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Recent content by thetford569

  1. thetford569

    MSFS24 LN Toolkit

    Can see this being very useful. Thanks! I’m about to get started on a project conversion for 2024 and will likely use this!
  2. thetford569

    MSFS20 Considering Resurrecting ProjectAI

    RE: Military AI MAIW did/does have a standard for parking codes for Military AI but I believe you'd probably have to look into the aircraft.cfg files in their packages to see them or the older airport AFCADs would also have them. They were by squadron and also type so for example a squadron...
  3. thetford569

    W.I.P. Tool for creating Elevation using Rectangles

    Just tried this tool out this week and it worked well. Only thing is the rectangles generated deleted all the photogrammetry underneath. But when opening in the editor there isn’t anything checked that would delete the photogrammetry. I checked the XML as well and didn’t see anything about...
  4. thetford569

    MSFS20 MV-22B Osprey Release 3.0

    COM2 works in most aircraft but I don't know about VATSIM support. But you should be able to use COM2 to listen to a secondary frequency and/or talk to the in game ATC with it as that is available by default. Good use case would be to listen to ATIS on COM2 while still monitoring and using...
  5. thetford569

    MSFS20 MV-22B Osprey Release 3.0

    Thanks for the explanation. I understand the on going learning part. I think we are all doing that! Good luck with your learning and bringing that knowledge into the Osprey in the future. It will be a great addition to your excellent aircraft. I am not an aircraft developer so I don't...
  6. thetford569

    MSFS20 MV-22B Osprey Release 3.0

    No progress on making the FMC work to enter a flightplan or change waypoints, navigation, etc? I thought that was going to be updated in the Osprey at some point so that it would be able to navigate through the FMC?
  7. thetford569

    MSFS20 Scenery Editor Painted Lines and Materials Stop Rendering when changed

    I figured out to click "Load in Editor" when it was happening and it would refresh but would still not work after a few minutes. After continuing to click Load in Editor multiple times it finally worked for a much longer period of time. At least I was not having to exit the sim each time.
  8. thetford569

    MSFS20 Scenery Editor Painted Lines and Materials Stop Rendering when changed

    Currently using 22.0.1 of the SDK and every time I go into my project I can edit painted lines or materials for about 5 minutes and then the sim stops rendering any of my changes. For example I can add painted lines and move them around just fine. Then suddenly I move a painted line or change...
  9. thetford569

    MSFS20 Optical Landing System

    I moved the attachpoint down in Blender and got it to be at ground level as well. And the glide slope was still good in my project. Now as I get time I will add some geometry as a different mesh around the default IFLOLS to make it look like a ground based system.
  10. thetford569

    MSFS20 Optical Landing System

    I never adjusted any of the reference points. You can rotate and move the world script to get it pointed in the right direction. The landing area should be the same length and width as the boat so there really shouldn’t be any need to move the points. My current project doesn’t have carrier...
  11. thetford569

    MSFS20 Optical Landing System

    I can't get Blender to import the GLTF of the Optical Landing System but over in the tree I've noticed something called BALL_LIGHT_CENTERED. I think the SimObject does have something to do with displaying the lights and meatball. I can replace the simobject in the world script with something...
  12. thetford569

    MSFS20 Optical Landing System

    yes you will need to add an asset for the worldscript. I did not have to make any adjustments to the reference points or attachpoints in the simobject. I just placed the worldscript and then lined it up where I wanted it to be. I used an existing PAPI light and flew with the drone camera down...
  13. thetford569

    MSFS20 Optical Landing System

    Tested in VR today....would still love to get it to come into view a little bit further out but this will do. Now I can design some FCLP markings in a projected mesh to place down on runways and we will have the ability to have a working FCLP setup for Navy bases and outlying fields. IFLOLS...
  14. thetford569

    MSFS20 Optical Landing System

    There are still many mysteries on the inner workings of MSFS and still many things undocumented for sure. It's great though that it works and it's almost completely what I was looking for. The great thing about this is that you can put it at any airfield and the only thing I had to change was...
  15. thetford569

    MSFS20 Optical Landing System

    I would guess that since the worldscript calls this specific Optical_Landing_System model and is part of what makes this whole system work that I can't just create my own IFLOLS model and use it instead. Maybe what I will do is model just the trailer part to go underneath the MSFS IFLOLS since...
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