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Recent content by tofu_dev

  1. T

    How do I make a drum barrel altimeter?

    Oh sweet so that's what you're working on! Sick! Also thanks for the tips, I'll try to add more intermediary frames. I did readup on the gauge section, I know they said something about not having keyframes at 180 or 360 degrees, so I don't do that.
  2. T

    How do I make a drum barrel altimeter?

    Update: Somehow got the needle to freely spin around however its off by 200 feet, strange because in Blender it matches up perfectly. The animations are linear and i have 3 keyframes, 1 at 0, 1 at 50 and 1 at 100. Perhaps you've experienced this before? Also the drum is set up in the same way...
  3. T

    How do I make a drum barrel altimeter?

    Ahh makes sense, so if I have some <anim_code> is it picking the keyframe at that % of the anim? Because I'm trying to use the asobo altimeter template and my 100 feet needle is bouncing between 500 and 1000 (0) feet (does not want to move to the right half of the gauge) even though my setup is...
  4. T

    How do I make a drum barrel altimeter?

    Ah I don't think I could make any conditional animations yet at this stage while I learn the SDK unfortunately. But no problem I'll see if I can find the drum instrument example. One quick question: where do I find the actual anim lengths for these default templates? It's not really clear which...
  5. T

    How do I make a drum barrel altimeter?

    Hey there thanks for the tips! Was looking for an example project so I'll see what I can learn from the DA62 sample. Btw are you saying you want a template of the altimeter in exchange for an FBX model of the altimeter? Or did you mean something else
  6. T

    How do I make a drum barrel altimeter?

    Hi all, So I've gotten comfortable working with the default templates and I have animated my needles but now I'm wondering how to make a drum barrel altimeter like this: Specifically the counter in the center left. I have one idea which would be to animate to use the timeline for every value...
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