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Recent content by toprob

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    Looks for static car models.

    That sounds ok. You could try moving to High settings and see if it makes any difference. If so, you can then change some back to medium to smooth the load on the GPU. When I work on scenery I like to have fairly high settings, and only pull back those that are less important to me.
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    Looks for static car models.

    From memory, with the free plan (very limited) you could download a couple of HD models, but not the Smart mesh models. I don't know if that is still the case. I admit I signed up at first for a month, just to give it a test, but it's useful enough to keep so far. This is the most expensive...
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    Looks for static car models.

    Yes, I use Tripo for my static vehicles, I can just give it the make, model, year and colour and it'll create a car in less than a minute, and texture it in a couple of minutes. You can choose the number of faces, to keep the vertex count low, then pop it into Blender and make a few LODs using...
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    Tripo AI for scenery models

    Yes, decided to give the Trellis2 model a go, downloaded it three hours ago and it's managed 49% of the install.
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    Tripo AI for scenery models

    I took a look at Modly today, it certainly has potential. I'm not entirely sure, but I think that Pixal3D model extension renders a texture, I just can't test this as the GPU requirements are well beyond my system. The Tripo model works for me, although nothing near the result of the Tripo...
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    Tripo AI for scenery models

    I've sent you a pic, I won't post it here though:)
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    Tripo AI for scenery models

    Today I've been trying to debug a problem with vegetation polygons in my MSFS 2024 project. While I'm waiting for some help, I managed to minimise the bushes on my road, and then thought of ways to cover up what's left. One idea was a bunch of protesters standing outside, covering up the bushes...
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    Tripo AI for scenery models

    I've mentioned Tripo before, I think, it's a subscription 3D AI creation tool which I've found handy for 'clutter' and smaller objects which would require a lot of modelling time. Tripo offers two generation methods HD Model and Smart mesh. For the simulator I mostly use smart mesh as this gives...
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    MSFS24 I would like someone to model a building in my town to add into MSFS 2024 and turn my biggest dream in gaming into reality.

    I was wondering how Tripo AI would do, so I gave it a photo of the hotel -- this took 3 minutes, the back side isn't great, as it didn't have a photo. Amazing what this tool can do, though.
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    AI 3D model creation tools -- specifically Tripo Studio

    Just a follow-up, with some comments on the Tripo website etc. Although this was also something I noticed previously on the 3DAIstudio website, account management etc can be a bit of a hassle. There is really no way to access your account settings online, and when I started my subscription I was...
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    AI 3D model creation tools -- specifically Tripo Studio

    One of the features of my current project airport is the Raupo walkway, a small area within the airport bounds which has a meandering path. At both ends of the path are carvings of Māori gods, and while I wanted to include these, I also wanted to do them justice, and this sort of thing is...
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    MSFS24 How to make a scenery acceptable ?

    Great job with the ibex. I might do a post covering this AI tool at some point. The result depends on the image, of course, although Tripo and other 3D AI tools can accept a text prompt as well. Most of these tools recommend working from an image, though, and AI images can be ideal. You can use...
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    MSFS24 How to make a scenery acceptable ?

    You have made an effort to attribute things where required, as long as you are methodical about this nobody is going to worry. Although from what you've said, in the MSFS Marketplace there are probably a few more issues to deal with, which is why I'd say hey, how likely is it that you gain...
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    MSFS24 How to make a scenery acceptable ?

    One thing I forget to mention -- you should use Debug LODs and Scenery Statistics within the sim, which will give you a full picture of what needs to be optimised. With Debug LODs you can move the viewpoint around and see what 'screams' by turning red, and actually see how many vertices you...
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    MSFS24 How to make a scenery acceptable ?

    My post here was a bit brusque, sorry about that. My optimization plan is quite flexible, and as long as I'm reducing complexity and texture use, I'm happy. My models tend to be simpler, anyway, as I come from the days of 'just slap a photo on the side of a box'. At the moment I'm putting the...
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