• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by V-Pilot

  1. V

    Ortho imagery projected mesh

    Hello, You have to adjust the rotation, scale in the gizmo. Sometimes adjusting a thousands digit makes a lot of difference. What I do is once I find the correct scale and rotation in the SDK, I apply that in blender, so it gets imported correctly in the sim.
  2. V

    MSFS24 SDK- How to prevent vehicles from spawning at taxiway parking

    Hello, You can modify the airport services file. Alternatively, I believe you can use GA_DOCK as the parking type.
  3. V

    MSFS24 Wrong ground texture coordinates

    This could be related to this: https://devsupport.flightsimulator.com/t/apron-shifting-position-between-editor-and-built-package-again/
  4. V

    MSFS24 Problems type of a staticobject (flag)

    Hello, You can use Landmarks for the type.
  5. V

    MSFS24 Which the best way to invert channel Y of a texture to msfs2024

    You can invert the green channel directly in blender in the UV editor image menu. But if you have a model completely white, I suspect you have not enabled texture exporting in the MSFS Blender exporter.
  6. V

    MSFS20 Photoshop roughness values

    You need to put the roughness in the Green channel of the COMP map (R-AO, G-Rough, B-Metal). IF you don't have AO and Metal maps, you can use white for AO and Black for Metal
  7. V

    MSFS20 Photoshop roughness values

    Hello. What kind of surface/material are you trying to replicate. Can you provide an example of what you are trying to achieve? Are you using the MSFS material slider or a COMP map
  8. V

    MSFS24 Blocking Gates on payware Airports?

    Try setting them to DOCK_GA
  9. V

    MSFS24 Night Texture

    Emissive material values should be multiplied x100 in FS2024 compared to those in FS2020
  10. V

    MSFS24 SimPropContainers

    We used SimPropContainers in this project. We exported the Main Terminal / Control Tower / Terminal 2 and others in different parts each with their LODs. Then all the separate parts are put together in the SDK. The only feature I wish it had would be to create empties or nodes in Blender and...
  11. V

    MSFS24 [Resolved]Unable to export Texture in Blender 3.6 for MSFS2024

    Hello. You need to uncheck "keep original" then select folder to export textures
  12. V

    MSFS24 Convert materials from MSFS2020 to MSFS2024?

    @Sauron Someone made this script a while ago to convert BSDF to MSFS materials. I am not sure if it still works but it is worth a try https://github.com/Fergo/blender-bsdf-msfs/
  13. V

    MSFS24 Convert materials from MSFS2020 to MSFS2024?

    Hey there. You need to open the file you want to convert the materials for. Enable both the 2020 and the 2024 blender addon, then press convert from the top menu. Save your file. Disable the 2020 addon. After that I usually restart blender, then open the file again.
  14. V

    MSFS24 Gazillions of objects missing in the SDK since SU4 dropped.

    I am referring to the object that replaced the old object. If you get the new GUID, you can find and replace the old guid in your scene xml
  15. V

    MSFS24 Gazillions of objects missing in the SDK since SU4 dropped.

    If you open the LOD debug tool you can see the objects name and the GUID
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