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Recent content by V-Pilot

  1. V

    Simobject VDGS in MSFS 2024 not functional

    https://devsupport.flightsimulator.com/t/vdgs-system-doesnt-seem-to-work/ You might want to reply with your findings here. Maybe Asobo marks it as a bug.
  2. V

    Simobject VDGS in MSFS 2024 not functional

    I believe the default ATC has to assign you that gate for it to work
  3. V

    MSFS24 Issues in these textures in blender 4/ msfs2024

    Hello, did you add them to the correct slots in the MSFS material section under materials in blender?
  4. V

    MSFS24 SimPropContainers

    You can have SPCs be part of another SPC. The way I create SPC is by placing a first reference object where I want it in the scenery. Then, convert to SPC. The editor comes up other and other objects can be added. Every added object is placed at the origin of the reference one. There's an...
  5. V

    MSFS24 Trying to overwrite the default taxisign texture with no effect..

    That method overwrites the default files which were stored locally in MSFS 2020. For MSFS 2024 files are streamed and not stored locally
  6. V

    MSFS24 Trying to overwrite the default taxisign texture with no effect..

    In MSFS 2020, the same GUID had to be used to replace default textures. But this would replace it for all airports. Are you trying to replace it in just one airport? I believe this is not possible.
  7. V

    MSFS24 Trying to overwrite the default taxisign texture with no effect..

    You need to create a materiallib, then create the material with the same name and the same GUID
  8. V

    MSFS24 Remove Power Pole

    hello, What kind of polygon did you use? Since this is an actual scenery object you want to exclude, you most likely need a Rectangle along with an Exclusion Rectangle. I had similar issues before and Asobo explained how to solve in this thread...
  9. V

    Custom Aerial Images - CGL or BGL scenery

    Hello, 1) a). I believe this method you are mentioning creates an actual model, which you have to place and scale yourself. b). With CGL, the source images (tiles) are geolocated. That way it replaces the default photogrammetry. Depending on the tif file it might contain information on the...
  10. V

    Ortho imagery projected mesh

    Hello, You have to adjust the rotation, scale in the gizmo. Sometimes adjusting a thousands digit makes a lot of difference. What I do is once I find the correct scale and rotation in the SDK, I apply that in blender, so it gets imported correctly in the sim.
  11. V

    MSFS24 SDK- How to prevent vehicles from spawning at taxiway parking

    Hello, You can modify the airport services file. Alternatively, I believe you can use GA_DOCK as the parking type.
  12. V

    MSFS24 Wrong ground texture coordinates

    This could be related to this: https://devsupport.flightsimulator.com/t/apron-shifting-position-between-editor-and-built-package-again/
  13. V

    MSFS24 Problems type of a staticobject (flag)

    Hello, You can use Landmarks for the type.
  14. V

    MSFS24 Which the best way to invert channel Y of a texture to msfs2024

    You can invert the green channel directly in blender in the UV editor image menu. But if you have a model completely white, I suspect you have not enabled texture exporting in the MSFS Blender exporter.
  15. V

    MSFS20 Photoshop roughness values

    You need to put the roughness in the Green channel of the COMP map (R-AO, G-Rough, B-Metal). IF you don't have AO and Metal maps, you can use white for AO and Black for Metal
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