• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Windows_98

  1. W

    2 (or more) animations in the same object

    I understand that we can use a dummy liked to the object that we will assign two animations. In the case of needle: 1- Airspeed needle is animated from 0 to 140 keyframe. XML code: <PartInfo> <Name>airspeed_needle</Name> <AnimLength>140</AnimLength> <Animation>...
  2. W

    2 (or more) animations in the same object

    Hello. Is it possible, in modeldef.xml, to assign 2 or more animations to an object? For example: Airspeed needle: - It is animated as an airspeed indicator (frame 0 to 260, 0 to 260 knots) - A jump of needle when the airplane battery is turned on (frame 261 to 300): needle points to 260 and...
  3. W

    FSX and P3D Custom Specular tutorial

    Very good!
  4. W

    I need a point to begin! 3DS MAX ANIMATION, VARIABLES, XML, ID...

    Thanks! I am a self-learning person, I already made aircrafts for FS. I only come here in FSDeveloper after exaustly trying many methods. And to help people when I know the issue. What I want now is to develop advanced situations. Thanks! Matheus
  5. W

    Strange error with animation (from 3DS to FSX)

    Hi, Tom. It worked, everything looks fine now. Thanks (you and everybody) for helping! I will use now several keyframes (when necessary) + linear option in controller with my animations. Images (I didn't put the canopy opening video again, but it is working now): Regards, Matheus
  6. W

    Strange error with animation (from 3DS to FSX)

    Max 2017 can export till Max 2014... Can you do an experiment? You could try to open your Max, create a "box", call it as "Door_passenger_1", export as an *.x file and compile with my *.xanim file. As I said before, I tried to create only a box and animate it, got the same problem. The code is...
  7. W

    Best way of modelling pipes and hoses

    Hello, I am testing som techniques to model the landing gear oil hoses. What is the better technique? I created many cilinders and animated each one. Got good results in FSX, but this is the beast way to do it? Matheus
  8. W

    Strange error with animation (from 3DS to FSX)

    Hi, Bill, I appreciate your help. This problem is critical for me, because it is commum to have vetor animations is MDL aircraft. It is just a canopy opening. By the way, follow the files. It concerns: - screenshots of Animation Manager and Export tool that I used; - *.max (2017) file; - *.x...
  9. W

    Strange error with animation (from 3DS to FSX)

    Hi, n4gix, thanks for your answer. The problem continues... :( Take a look please: Also did the same with a single box: - Created an animation from 0 to 100, with keyframes in 0, 80 and 100, where the speed from 80 to 100 is higher than the speed from 0 to 80; - Assigned with linear...
  10. W

    I need a point to begin! 3DS MAX ANIMATION, VARIABLES, XML, ID...

    Good evening, friends. I am developing aircrafts where I want to reach the highest level of quality that FS allow us. 3D Model: OK XML, Animations, theories, variables... What is A:, L:, how to animate needles that are not linear like airspeed, manifold needle, etc? How can I handle with...
  11. W

    Strange error with animation (from 3DS to FSX)

    Hi, kalong. I created the dummy and animated it, linking the canopy to the dummy. It did not work neither, same problem happens. I tried the "same" animation with Quaternion instead of Vector... everything worked perfectly! <Anim name="door_0" guid="9B5ED86C-B114-4924-B5C9-163A99042F2F"...
  12. W

    Strange error with animation (from 3DS to FSX)

    Nothing seems to work. This also happens exported directly from Gmax. See belox: New code: <Anim name="door_0" guid="9B5ED86C-B114-4924-B5C9-163A99042F2F" length="100.000000" type="Sim" typeParam="AutoPlay" typeParam2="door_0"> <AnimStream name="Position" id="2"...
  13. W

    Strange error with animation (from 3DS to FSX)

    Hi, I have been facing a unpleasent error that is burning my hair! I set an animation for door opening ("door_0", SHIFT + E). This animation has 3 keyframes: 0, the start position 80, almost end (the canopy frame opening speed slows down) 100, the end CODE xanim: <Anim name="door_0"...
  14. W

    Developer License

    Hi, Naruto-kun, thanks for your answer, but this big big text did not help me at all. I think some people has the answer for my questions, it is really hard to understand LM P3D licenses. I am a ethic and correct person, that's why I am aiming to do the right thing. Matheus
  15. W

    Developer License

    Good morning, I understand the differentes between Academic and Professional, but how about Developer License? SDK is free for everybody. - Can I create a model (aircraft or scenery); - Export using P3D v4 SDK; - And distribute it (free or pay) as I want? (to be used in FSX, P3D versions...
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