• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by zeq2mapper

  1. Z

    MSFS20 Blender2MSFS support thread

    Can someone help me?? Im trying to load a building form blender to the game. I did everything right, but when I get in this is the compile erorr, it doesnt create the bgl file.... what am i doing wrong? Then its giving me this if i start over
  2. Z

    Help UV maps not correct after exporting

    Okay so import it ingame and got this...would could be the issue? I flipped the dds...
  3. Z

    Help UV maps not correct after exporting

    It worked after flipping the texture thanks!!!
  4. Z

    Help UV maps not correct after exporting

    Converted the texture to PNG now im getting this
  5. Z

    Help UV maps not correct after exporting

    Should I convert DDS to PNG and see if that works?
  6. Z

    Help UV maps not correct after exporting

    Heya, The uv MAPS are fine in MCX But when I export to obj or any format they look like this Here is an example: ANY IDEA???? Im on the latest dev version this happened on the stable 1.3 release aswell
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