• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by zeroaltitude

  1. Z

    ADE crashes with new MSFSF2020 update

    Any spaces in the path names. Without the quotation marks the spaces are regarded as separators.
  2. Z

    ADE crashes with new MSFSF2020 update

    Yay! That was it. Un-f****ng-believable! They forgot to put those nice old quotation marks around the path names when they assemble the command lines! Just replace all the blanks in the path names (don't forget the subdirectories), and you're back in business. Thanks, Jon, for that hint!!
  3. Z

    ADE crashes with new MSFSF2020 update

    I have SDK 0.13.0.0 installed now. Same difference :-(
  4. Z

    ADE crashes with new MSFSF2020 update

    My version of ADE is 20.19.7780.20344
  5. Z

    ADE crashes with new MSFSF2020 update

    SDK 0.12.0.0 for me as well, and the bin folder has the same files as in your screenshot.
  6. Z

    ADE crashes with new MSFSF2020 update

    When the sim is running and I load my project into ADE, the "Build project" command will display the "Copy to community?" dialogbox without any delay. No terminal window pops up for the build process.
  7. Z

    ADE crashes with new MSFSF2020 update

    For me, the problem started after I had first updated Windows 10 to the latest 21H1 update. After that, MSFS (Microsoft) also liked to have an update, which I let it perform. After these procedures, I wasn't able to build my package any more.
  8. Z

    ADE crashes with new MSFSF2020 update

    I have the exact same problem
  9. Z

    MSFS20 What to do in ADE for new model versions

    In my project, I use more than 10 models that I have created and then added to the models list in ADE. Q: When I make changes to such a model, what do I have to do in ADE? So far, I delete the instances of these models from my project, then delete the changed models from the models list in ADE...
  10. Z

    Importing dae files with large number of simple elements takes hours

    I'm trying to generate a layer of volumetric grass for my scenery. To that end, I have created a small component (a bushel of grass), consisting of a vertical pane with one single texture. There are three copies of that pane, each twisted at a 30-degree angle. The I have distributed copies of...
  11. Z

    MCX crash after adding platform

    Yes, that's what I did. And as I said - the project is pretty big.
  12. Z

    MCX crash after adding platform

    Additional info: Clicking on "Details" yields this info: nformationen über das Aufrufen von JIT-Debuggen anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung. ************** Ausnahmetext ************** OpenTK.Graphics.GraphicsContextException: Failed to make context 65537 current...
  13. Z

    MCX crash after adding platform

    I have a rather large scenery project, and I need to add some materials as platforms. When I did that and then call up the material editor and select one material, MCX will crash with an error message If I do not define the platform materials, everyrthing works fine. I'm using the MCX...
  14. Z

    Export of attached lights and effects?

    Thanks, arno, for the hint! That seems to do the trick.
  15. Z

    Export of attached lights and effects?

    I may have missed it, but I'm looking for a way to export and re-import lights and effects that I have attached to a scenery model (P3dv4). The way I do it now is making screenshots of each and every editor screen so I can easily recreate the lights after importing a new version of the scenery...
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