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Recent content by Ziron

  1. Z

    FSXA LOD's for Hi-Res Photoreal?

    This solution not work ((
  2. Z

    FSXA LOD's for Hi-Res Photoreal?

    First message was like example. LODs 4,19 or 4,18 no difference to me... Thank for your recommendation, i try it tomorrow.
  3. Z

    FSXA LOD's for Hi-Res Photoreal?

    I try change different LODs of my photoscenery. It was LOD 4-16, 4-18, 0-16, 0-18, 3-16, 3-18. No work
  4. Z

    FSXA LOD's for Hi-Res Photoreal?

    My problem visible like on screen of first message this topic, but rename file don`t fix it. Replace scenery layers in FS library don`t fix it also.
  5. Z

    FSXA LOD's for Hi-Res Photoreal?

    Photoscenery other addon maker has LOD from 4 to 16 (i call this "lo-res") and "hi-res" photoscenery (by me) has LOD from 4 to 18.
  6. Z

    FSXA LOD's for Hi-Res Photoreal?

    With such a problem faced in FlyTampa Vienna scenery with Aerosoft Austria Professional HD (http://www.flytampa.org/forum/viewtopic.php?f=13&t=6851) Problem solution not found. Anyone have any thoughts on this? When they meet in one place sim any addons of different resolutions and size...
  7. Z

    FSXA FTX Vector water ice type polygon

    Hi, all! People, please share the information about what type of polygons is used in the product FTX Vector drawing on reservoirs of ice in winter. I want to make my winter lake ice during use FTX Vector.
  8. Z

    Placing ground polygon runway to P3D2

    Ok. Thanx. I will wait for
  9. Z

    Placing ground polygon runway to P3D2

    You said: "We are currently trying to change the 3D light to 3D objects which should work in that context"
  10. Z

    Placing ground polygon runway to P3D2

    Have you solution of this problem? Can i make my ground polygon with "minus" zbias level and no z write today?
  11. Z

    Placing ground polygon runway to P3D2

    I make this lights with method about told Austin Sass in his youtube channel
  12. Z

    Placing ground polygon runway to P3D2

    To P3D2... I make my future perrons, taxiways and runway in Gmax. Export this from Gmax to mdl file with fsx_gamepack for Gmax. Open ready mdl file in model converter x and tunning material and transparency that i need, check No Z Write for polygons. Re-export mdl file from model converter x to...
  13. Z

    Placing ground polygon runway to P3D2

    I make my future perrons, taxiways and runway in Gmax. Export this from Gmax to mdl file with fsx_gamepack for Gmax. Open ready mdl file in model converter x and tunning material and transparency that i need. Re-export mdl file from model converter x to fsx mdl file. Open ground polygon wizard...
  14. Z

    Placing ground polygon runway to P3D2

    Thanx! But i told about ground polygon for prepar3d v2. I know how place ground polygon for FSX with model converter x ground polygon wizard. But if i make it for prepar3d v2 this polygon work incorrectly. For example: polygons of my runway 3D lights not visible above runway polygon. Therefore i...
  15. Z

    Placing ground polygon runway to P3D2

    Hi! Sorry for my English. I have mdl file my ground polygons (asphalt, beton, markings, touchdown and another) All in one file. I need place this polygons to P3D2. If i make it with model converter x, that options and instruments have i to use? Step by step please!
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