• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. Losco Nosciuto

    MSFS20 Can't add new objetc since last update 1 and SDK 8.0

    Is your mod in the community folder? MSFS has an issue with overrides. As long as you keep your mod in the community folder while working on it, the only way to show up a model is to build the package then update the mod in that folder. If you are hardly working on it, rely on source files only...
  2. Losco Nosciuto

    MSFS20 Offering 1-on-1 courses in MSFS development

    I did privately contact you ;)
  3. Losco Nosciuto

    MSFS20 Blender2MSFS support thread

    I don't agree..."Selected objects" ain't useful at all when exporting, is just a "they do in the tutorial so do I" thing, but it's not needed unless you need to export just one part of it. Personal experience ;)
  4. Losco Nosciuto

    MSFS20 Blender2MSFS support thread

    42 skipped because they were already compiled in the bgl, or output file. 0 failed and 0 done because it didn't find any issue and didn't have new files to process. If your export is missing .bin and / or texture files, check to have the "selected objects" unchecked, that serves as a filter only...
  5. Losco Nosciuto

    MSFS20 Implementing Roads and road traffic in MSFS2020

    That's not a way to get things working. It is, instead, going in the MSFS Forums and throw your reasons at them via wishlist :D Tried it myself ;)
  6. Losco Nosciuto

    MSFS20 Flag waving in the wind direction

    so, seeing you set the threshold the same way as the windsock, I suppose each animation triggers in between one value and the next. So 0>5 - First anim. 5>10, second anim and so on. Why tho, having me the same setup with just different values, it won't rotate before reaching sometimes 9...
  7. Losco Nosciuto

    MSFS20 Flag waving in the wind direction

    Ok, so the issue is about solved. Setting that up as a, basically, copy of the Windsock, worked out pretty nicely. One thing I can't figure out tho is this one. My animations are pretty fast. 05Kts is about 2 rotations over 360frames. 120kts is 12000 degrees over 360 frames. Well, the...
  8. Losco Nosciuto

    MSFS20 Flag waving in the wind direction

    Thanks Blackjack! Again, I am a code ignorant, I really can't get nothing about coding, has never been my vocation :D I know it's a lot, and I won't put you any rush on it, but would you mind making an example of what you mean, xml wise? I know I gotta make different animations with different...
  9. Losco Nosciuto

    MSFS20 Flag waving in the wind direction

    Ok I managed to make things happen, and it's almost awesome :P But now I got an issue. I used the code posted by @Steffsim into my Weather Station. Well, it took me a while since it's a brand new workflow I gotta learn but I succesfully imported a simobject into the game. WOW. It works like a...
  10. Losco Nosciuto

    MSFS20 Blender2MSFS support thread

    This has been done with Quixel Mixer. Once you are done texturing, set the exporter like this: This will generate one correct comp RGB texture, one albedo, and one normal, using all the correct maps from the materials you used, saving you a lot of work. Also Mixer comes with A LOT of...
  11. Losco Nosciuto

    MSFS20 Blender2MSFS support thread

    Nope, Quixel Mixer is the one for texture painting
  12. Losco Nosciuto

    MSFS20 Blender2MSFS support thread

    If you use Quixel you don't need the RGB comp texture. You need single maps (height, diffuse, roughness, metalness, AO) for each texture. You create a comp UV once you export your texture from Quixel to image format
  13. Losco Nosciuto

    MSFS20 Blender2MSFS support thread

    Armor paint, isn't free unless you wanna compile it on your own ;) consider i never tried it even though I built it, i still use Mixer and Substance for the hardest tasks
  14. Losco Nosciuto

    MSFS20 Blender2MSFS support thread

    https://github.com/mitchelldmccollum/Materialize/issues/13 Might be a good idea for now but if you'd like please, up the issue in the link above. Maybe if he sees some interest it might get fixed / added to the next build
  15. Losco Nosciuto

    MSFS20 Blender2MSFS support thread

    First you need to unwrap your model, then you can export as FBX, import it into Quixel, texture it and export the textures in RGB Comp, normal and albedo straight from there just by setting up a profile. Good practice is to bake an ID map for using with masking and layers (think of it as you...
  16. Losco Nosciuto

    MSFS20 Blender2MSFS support thread

    Yeah i noticed it lately. Compared to the original materialize app, it doesn't have an option to output an rgb image. Idk if it's a bug or a feature taken out but getting in contact with the dev might be a good point since it's a built in feature of the master branch from Bounding Box Software
  17. Losco Nosciuto

    MSFS20 Blender2MSFS support thread

    that might be a bug, I'ma go on the dev GitHub page and post an issue, see if it gets corrected :(
  18. Losco Nosciuto

    MSFS20 Blender2MSFS support thread

    You'd rather try Quixel Mixer and start using UVs or UDIMs if you need, the workflow is way smoother and the result way better ;) it's ALMOST like Substance Painter, but I think it's CubeProjection is awesome!
  19. Losco Nosciuto

    MSFS20 Weather Station animation

    Good afternoon gents! I've been fiddling around with Blender today and I decided to create my first SimObject. it is a Weather Station I've looked at the sample Windsock and since I know nothing about programming or XMLs, I got mentally stuck. I created an NLA track with my Animation (360...
  20. Losco Nosciuto

    MSFS20 Blender2MSFS support thread

    This build of Materialize has an option to invert the smoothness map so you save one node each time ;) https://github.com/mitchelldmccollum/Materialize/releases/tag/3.2.3 Remember Materialize is OpenSource
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