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Search results

  1. Nater

    Image straightening

    Thanks for the tips guys! I redid the base poly and realized that when I plugged it into the convertor, I was using the wrong numbers so it was skewing the image in 3ds. Got it all sorted now.
  2. Nater

    Image straightening

    Thanks for the replies guys! What I have been trying to do is use FFD x2 roll-out and using the control points to drag and straighten out the image that way, but it has been very time consuming. So, I was wondering if there was an easier way.
  3. Nater

    Image straightening

    Ok....so here is my issue. I re-downloaded the newest images for my scenery project. The issue is that the images were taken at a slight angle causing a flat poly (for example the runway) not matching the Sat images. What would be an easy way to fix this (or am I screwed) Both GE images and Bing...
  4. Nater

    FS2004 KRSW

    According to the NOTAMs the minimum altitude is 3000ft until past the Fort Myers Beach shoreline....FS had me at 2000ft the night before....
  5. Nater

    FS2004 KRSW

    So I looked it up @Airbasil . RWY 6 has a 1400 foot MALSR approach lighting, and a 4 light PAPI on the left side.
  6. Nater

    FS2004 Transparent texture - How can I make it?

    When doing a VTP poly alpha is for water. When doing a ground poly, you can use alpha for the transparency.
  7. Nater

    FS2004 KRSW

    @Airbasil Honestly, I haven't touched the runway stuff yet. When I imported the AFCAD to AFLT it had the lights and approach lighting already there. The runway lighting is the next thing on the list once the edge lighting is done on the main apron.
  8. Nater

    FS2004 KRSW

    Alomst done with the taxiway edge lights on the main apron side.
  9. Nater

    FS2004 KRSW

    The work is really paying off!
  10. Nater

    FS2004 KRSW

    Continuing with the lighting, but I realized when I started the lighting that I am going to have to redo the markings as when I measured in GE the dimensions, I forgot to turn off terrain, so my markings are not matching up...DOH!
  11. Nater

    How to Create Loft Edge using 3Ds max (Tutorial needed)

    @Majid once you check generate texture coord. do not use UVW Map, instead use Unwrap UVW, then edit UVW.If you use UVW Map, you will loose the ability to have the texture follow the curve.
  12. Nater

    How to Create Loft Edge using 3Ds max (Tutorial needed)

    @Majid when texturing make sure that "Generate Texture Co-ordinants" is checked. Leave "Use Real World un-checked." Once you apply your material, use the UVW edit modifier and adjust to fit your texture.
  13. Nater

    FS2004 KRSW

    Started the tedious process of accurately placing the lighting. The blue taxi lights so far have been accurately placed...Placed them using AFLT4 and MyFSGoogleEarth. It is a royal PITA but I think the results are worth it...I also decided to go with the effects as using the BGL lighting, I...
  14. Nater

    How to Create Loft Edge using 3Ds max (Tutorial needed)

    @Majid , take a look at this video. the last part shows using a spline to create the shape you need...
  15. Nater

    FS2004 KRSW

    For those of you that do ground poly terrain, I highly suggest checking out @gadgets AFLT4 . Makes doing lights over ground polys a lot easier! I gotta see about replacing the models that fit better with the scenery, but setting up the lights is a snap. The only thing i found though is that if...
  16. Nater

    How to Create Loft Edge using 3Ds max (Tutorial needed)

    In 3dsMax I find using Sweep and the custom shape a lot easier and quicker than Loft. Same thing goes with Loft, make a box, convert to spline, and remove the bottom edges...but then instead of Loft, use the rollout an select Sweep. (make sure you have generate mapping co-ordinates checked) With...
  17. Nater

    FS2004 KRSW

    So Bing has current sat photos, so I spent the day redoing the base ground poly. I also went about another method, and mapped them 512x512 but in game the textures are 1024x1024. Gives me a little more resolution to play with to get the details to pop thru the asphalt polys. I think it helps a lot.
  18. Nater

    FS2004 KRSW

    @Airbasil , I am in no way a texturing guru (honestly I suck at mapping and texturing) If you can do better, I will be more than happy to send it your way.
  19. Nater

    FS2004 KRSW

    Did some more texture work today....
  20. Nater

    FS2004 KRSW

    Absolutely! I will take any help I can get!
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