• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. Bavarello

    P3D v4 TmfViewer

    Thnks for your time. I also did this .... but I can set the tmfviewer of P3D. I think of a bug in the related exe file. then you try if your system works?
  2. Bavarello

    P3D v4 TmfViewer

    I have installed both Prepar3D v4 SDK 4.3.29.25520 and Flight Simulator X SDK \ SDK SP2 and there is a strange problem with the association of BGL (terrain mesh) files. When I click on a bgl it is automatically associated with the tmfviewer of FSX SDK 10.0.61472.0. Then I wanted to change so as...
  3. Bavarello

    FSX Navigation Database Update

    Hi Eric I'm following this thread ... I try to throw it down in my mind! Have you tried to investigate that there are no compatibility problems with the decimal separator between EasyFMC and the bgl file of aerosors?
  4. Bavarello

    Using resample.exe for terrain mesh

    This means that you have not specified your TIFF source file, the value of: nCols = Number of columns (Integer) of your source file TIFF nRows = Number of rows (Integer) xDim = 0.000277777777777778 // srtm 1 arc sec 30 metri Size of each pixel...
  5. Bavarello

    Using resample.exe for terrain mesh

    Missing info base in this .inf. Please you must read the SDK. Inviato dal mio SM-J530F utilizzando Tapatalk
  6. Bavarello

    P3D v4 SbuilderX315 new installation

    I downloaded the SBuilderX-master.zip from I put everything in the old SbuilderX314 folder. Afterwards I renamed the SbuilderX314 folder as SbuilderX315. At the start of SBuilderX315, I had the following: [/URL][/IMG] Also after startup, a new folder is automatically created on the same...
  7. Bavarello

    P3D v4 Terrain Sculptor ... who is it?

    Fantastic Don, ... :stirthepo I imported cvx with flatten and roads at first shot. Even the display is now correct. Tomorrow we work on it. :wave: Thank you
  8. Bavarello

    P3D v4 Terrain Sculptor ... who is it?

    Thanks you for your time!!!:wizard: This is the last package? Version 1.2.08  Save As filename cleared when new file created  Inability of TS to position aircraft after 10 retries reported to user.  Add P3Dv4 compatibility
  9. Bavarello

    P3D v4 Terrain Sculptor ... who is it?

    Is this the viewing area on the screen that is in operation at the zoom level? Is already set to meters both Altitude / Elevation and Distance Giovanni
  10. Bavarello

    P3D v4 Terrain Sculptor ... who is it?

    I just want to understand the difference, in this case as seen in the photo Displayed Area = 1.63 nm 1.35 nm The displayed values are referred to in Nautical miles 1.63 axis x , 1.35 axis y?
  11. Bavarello

    P3D v4 Terrain Sculptor ... who is it?

    First of all thanks you Don, for this so innovative and original tool. I've update to version 1.2.08 for creating undulations in Microsoft Flight Simulator® and Lockheed Martin Prepar3D®. I would also like to exploit all the potential of TS, but I found considerable problems in using it. In...
  12. Bavarello

    Working Screen

    On my old monitor 17 "I have a resolution of 1024x768, which I can not change, the working screen ADE 170 (but it was so even with ADE 169) does not allow me to have displayed the Approach mode menu button and essentially all what is the upper right corner of the ADE 170. Is also possible to...
  13. Bavarello

    FSXA Adding vfr Waypoint to to FSX database

    a waypoint is simply a point of intersection of FSX why complicate everything and make it a VOR? <Waypoint lat="40.5583333" lon="14.2444444" waypointType="NAMED" magvar="-2.70" waypointRegion="LI"...
  14. Bavarello

    FSXA Adding vfr Waypoint to to FSX database

    a waypoint is simply a point of intersection into FSX, why complicate everything and make it a VOR? <Waypoint lat="41.2361111" lon="9.14583333" waypointType="NAMED" magvar="-1.78" waypointRegion="LI"...
  15. Bavarello

    FSXA Correcting (many) elevated lakes in the Andes

    Only a parenthesis. now entering the field engineers, the discussion became hot and started to struggle to follow :banghead:. Despite everything I am more and more fascinated by what he is capable the community FsDeveloper. :stirthepo Now excuse me if I simplify a lot. Files SRTM Water Body...
  16. Bavarello

    FSXA Correcting (many) elevated lakes in the Andes

    Axel, You are only interested in small lakes or in general all the lakes? However, through MICRODEM or other GIS programs you can read data source files SRTM 1 arc sec version 3 (in GeoTIFF format) the altitude of the lake. Note that this value is referred to February 2000 at the time of flight...
  17. Bavarello

    FSXA Correcting (many) elevated lakes in the Andes

    This is normal, since the water bodies (polygons that represent the lakes) default were drawn at 90% inside FSX with a mesh of the terrain to 900 meters. So, not only the elevation of the water surface is distorted but also the position of the lake is incorrect. To correct this fault...
  18. Bavarello

    FSX CVX Vector lines - utility pylons

    Hi Dick, Hi Holger, thank you for your timely and expeditious response. I will treasure, as usual, of your valuable experience. From your explanation, dear Holger, now everything is much more clear I will see to adopt some solution. Best regards Giovanni
  19. Bavarello

    CVXExtractor - Exporting vector data.

    First of all thank you for this truly outstanding tool. Also, I wanted to ask, given the absence, if you has abandoned I discontinued the development of CVXExtractor? I did a data extraction, relatively to UTX format final BLN. The altitude is extracted -9999. Importing in SBuilderX I think it...
  20. Bavarello

    FSX CVX Vector lines - utility pylons

    This is a stretch of UTX default, extracted with CVX Extractor Patrick Germain. You see very well that when the line crosses a QMID another is perfectly adherent. I had not noticed that SBX also has the ability, when working on a line of "Slice QMID11" (thanks Dick). I made a few attempts but...
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