• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Bavarello

    Error when RUN compile

    Ciao, the problem was the auto-completion that did not work. After changing the path as you said, now works correctly. Why this change to take effect immediately have to restart the computer. So the correct path to be set in sdkpath, to have the Autocomplete Guid is <drive>: \ Microsoft...
  2. Bavarello

    Error when RUN compile

    I changed as you said. the problem is always there. CREATEAGNPOLYVEG | FTYPE = POLYGON | vegGuid vegGuid not work. I've installed Microsoft.NET Framework 4.5 x64
  3. Bavarello

    Error when RUN compile

    I am currently working at the scene of Yaroslav drawing all the CLC, for each QMID11 relative and the re-drawing the path to the Volga. I import data from Google Earth and elaborate them with SbuilderX, I wanted something to speed up the process. :stirthepo
  4. Bavarello

    Error when RUN compile

    :D Ciao, I was taken so much by euphoria, so your amazing design tool scenario that I forgot that I have always been averse to photo-realistic scenarios. Because of their dryness. However, I am grateful for everything. Maybe now I can put on the list of things to do photo-realistic...
  5. Bavarello

    Error when RUN compile

    Hi, now compiles correctly with both "fixed-point decimal" or with "decimal point". I still have two issues to be clarified: 1) generated files (34 files AGN) I installed in ... \ Addon Scenery \ Texture, but I have some difficulty in seeing the new buildings in the scenery. I still see...
  6. Bavarello

    Error when RUN compile

    Ciao, Always the question of the decimal point. I suspected! But I did not believe it. The decimal point is the paranoia of us Scenery Designer. Thanks Carsten. He now works at its best! Arno, your program deserves our respect!!! Giovanni
  7. Bavarello

    Error when RUN compile

    Hi, thanks for your attention. Had poorly controlled. I relied on the Scan attibutes that did not detect errors. However, something still does not go perfectly. 22.02 IMPORTOSM Information Reading OSM file C:\Users\Utente\Documents\Yaroslav.osm 22.02 IMPORTOSM Information Read 3197 features...
  8. Bavarello

    Error when RUN compile

    Hello Arno, excuse the trouble here ...I am very inexperienced. Based on your Workflow Video, I'm trying to get my scenery filled with autogen houses. I almost copied your script and put my Italian comments in. # TEST FILE Autogen per Yaroslav #...
  9. Bavarello

    FSX KML Tutorial/Samples

    Hello guys, I followed your directions but still escapes me something. The first polygon has the coordinates of 4 quadrants QMID11 to exclude the Hydro to deafult. So the island appears. When I change the 2 coordinates of the first polygon to the same island disappears. Resolved the issue...
  10. Bavarello

    Rivers and coast lines of the rivers

    Very hard to do what you say, however, appreciate your advice. To find the part you want to erase it easier to draw a rectangle on the party and with FSX kml in notepad and then delete. But still too long and boring. Ciao ;)
  11. Bavarello

    Rivers and coast lines of the rivers

    :) Here are some photos to explain the problem.
  12. Bavarello

    Rivers and coast lines of the rivers

    Hello to All. Wishing to draw long stretches of rivers and the coast line on the same way I do: GE drawing a polygon that follows the shape of the river. FsX KML then add the appropriate tag type - Shorelines_Generic_River - Hydro_Polygons_Generic_River_Perennial The problem...
  13. Bavarello

    NDB: Distance Field

    Hello and Happy New Year! Jon, I found a problem with the inclusion of radio assistance: NDB type MH The field distance does not allow you to set values larger than 100 meters !!! :( From Aeronautical Information Manual NDB Service Volumes Class Distance (Radius) Compass Locator...
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