• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. =Hollywood=

    MSFS20 FS Active Fires

    Thank you so much, I was staring at the screen last night trying different things to the point I was crosseyed o_O Has anyone found the x, y, z rotations don't seem to work with the particles as yet? I was trying all night to get them to rotate on any of the axis' but nothing, it seems the...
  2. =Hollywood=

    MSFS20 Global AI Ship Traffic FSX, P3D and MSFS2020

    Super stoked at this! I can't wait to see what it looks like off YCDR in Australia :D
  3. =Hollywood=

    MSFS20 Revisiting MSFS Lights after a few years...

    Further Investigations: Okay going back to square one with lights and taking a different route... Here's the limits for the sprites in FSX: ; These particle spite limits are applied based ; on the "Special Effect Detail" settings slider. [Sprite Limit] Medium=5000 High=99999 Low=1000 ...
  4. =Hollywood=

    MSFS20 Simconnect & Menu Bar Icon and Name

    Thank you so much Didier. Downloading the code now :D This should help me get the new MSFS Active Fires rebuild back into the sim with an interface. I'll create a fork with empty code for others to be able to build their own solutions and upload it to GitHub and here once I've got it done :D...
  5. =Hollywood=

    MSFS20 Revisiting MSFS Lights after a few years...

    Great thread. I just realized this afternoon after working on recreating the fx_ForestFireHuge effects in MSFS that the Blender Lights approach, while pretty up close, is great at first glance but it has its obvious drawbacks. In FSX and even before, nav lights, beacons, strives etc were all...
  6. =Hollywood=

    MSFS20 Global AI Ship Traffic FSX, P3D and MSFS2020

    Hmm, yeah that 4.3 section is basically the same as what we have with Actors, but really isn't appropriate for a flight sim site for freeware. I stand with you on that and I totally get what you're saying, they're basically saying they own what you upload and you hand over your rights to them...
  7. =Hollywood=

    MSFS20 Global AI Ship Traffic FSX, P3D and MSFS2020

    I'm not really following, what's the scoop?
  8. =Hollywood=

    MSFS20 FS Active Fires

    Oh true. I’ve seen that in passing while working on YBAF and other projects. I’ll have to make a project and look at the xml code :). Thanks!!! EDIT: Okay I woke up and have had a look, code is as simple as: <?xml version="1.0"?> <FSData version="9.0"> <SceneryObject...
  9. =Hollywood=

    MSFS20 FS Active Fires

    Okay I've just looked at the SDK video on the Visual Effects System and creating the forest fire effect looks simple for the smoke. Will get that part done as soon as I can. Then I'll have to learn how to call that visual effect, from memory with the original FS Active Fires we had to place a...
  10. =Hollywood=

    MSFS20 Simconnect & Menu Bar Icon and Name

    I've been digging through the SDK and examples, searching online and even daring to ask ChatGPT about if there's any code examples to add a menu item to MSFS to launch a simconnect app. Maybe I've missed it, but a simple example of a simconnect module that: Has a sample menu bar icon & text...
  11. =Hollywood=

    MSFS20 Revisiting MSFS Lights after a few years...

    So I was originally developing Brisbane City after MSFS came out but life got in the way and I had reasonably good results exporting Blender lights into MSFS back then. I seem to remember there was a way to extend the visibility range of the lights , although it wasn't a great distance, it...
  12. =Hollywood=

    FSX FSX Gen_Buoys from waterobjects.bgl weirdness

    Yeah they both show up fine in sim, I used them years ago for Guam
  13. =Hollywood=

    MSFS20 MSFS Material Madness in Blender...

    Gary I've been having fun, this tire tho has been bugging me no end. I thought I had it figured out, but apparently not. Couldn't stop until I figured it out. I had a brainwave, export it to .OBJ without materials etc, then re-import it, and re-apply textures and BOOM! Finally, now I can...
  14. =Hollywood=

    FSX FSX Gen_Buoys from waterobjects.bgl weirdness

    lol all these years, weird that it worked in FSX and P3D with broken encoding... That's funny...
  15. =Hollywood=

    MSFS20 MSFS Material Madness in Blender...

    It's taken me 3 days to figure out the issues I was having with my tie down tires (tyres for UK English) that had left me baffled. I had my Albedo, Composite and Normal textures all set up correctly, but my white textured albedo kept showing up as a black shiny gem when loaded in MSFS. It...
  16. =Hollywood=

    FSX FSX Gen_Buoys from waterobjects.bgl weirdness

    Yeah I'm only using them as old reference anyway, have the keyframes for wave animations, based on science which is way cool. Right now I'm trying to fix texturing for my 16" aircraft tire/tyre parking tiedown points, having all sorts of issues with the normals and comp. The white keeps...
  17. =Hollywood=

    FSX FSX Gen_Buoys from waterobjects.bgl weirdness

    It's a direct load in to MCX from FSX, the conversion via MCX is problematic if it doesn't load into MCX properly. Hence my post. From memory, years and years ago it used to load into MCX fine.
  18. =Hollywood=

    FSX FSX Gen_Buoys from waterobjects.bgl weirdness

    Hey Arno, I was just looking at the FSX buoys in MCX and there's some weird stuff going on both on screen in MCX then also texture mapping when exporting to glTF textures are coming in flipped, thinking if I convert them to PNG first it may help.
  19. =Hollywood=

    MSFS20 YBAF - Archerfield Airport

    I posted in the working on scenery thread but with developing it I figured it would be best to start a thread. I've dabbled in Blender a bit as well as previous 3D design software going back to Flight Simulator Flight Studio and Lightwave 3D but it's only now I'm starting to get seriously into...
  20. =Hollywood=

    MSFS20 Hamilton Island (YBHM)

    Love it! I've been eyeing Dunk and Hayman Islands... Loving Southport by the way!
Back
Top