• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. =Hollywood=

    MSFS20 AIFP "mounted" MSFS traffic no longer working

    So it seems that the previous system time bug is back on the ai offline traffic and because I'm GMT+10 right now traffic is showing up on the wrong days, so it appears that it's not just using system time but actually using live GMT time and dates? AIFP is quite the tool, but yeah I'm thinking...
  2. =Hollywood=

    MSFS20 FSX style BGL Touch n Go Schedules for MSFS

    TODAY'S INVESTIGATIONS: So I seem to have tracked down some bugs that have to do with the scheduling for AI Offline Traffic. I was working on the airport and noticed either the aircraft were frozen or they would work. I've had 6 aircraft all doing TNG's at once. Then as I worked and tested...
  3. =Hollywood=

    MSFS20 FS Active Fires

    Just a note, I've stopped working on this until MSFS 2024 comes out as it will have fires and aerial firefighting capabilities and I can re-visit once Asobo has done the heavy lifting.
  4. =Hollywood=

    FSX AI traffic disappearing after 5 minutes

    Does anyone know what controls it in MSFS for offline AI? Having a similar issue.
  5. =Hollywood=

    MSFS20 FSX style BGL Touch n Go Schedules for MSFS

    Note: for those reading this thread, I've been using FS since Sublogic 1.0, was on FSX Beta team, ProjectAI member, Ultimate Traffic 2004 and Ultimate Traffic X beta tester, FS11 Design Advisory Board Member, on a team investigating building a new sim with a major FS developer, on the FSNextGen...
  6. =Hollywood=

    MSFS20 FSX style BGL Touch n Go Schedules for MSFS

    AIFP literally came up with a message saying choose a different destination airport. =rk= please refrain from commenting on my posts, your information is always incorrect and completely different to what I am asking. I had it working over 15 years ago but deleted my source files looooong ago...
  7. =Hollywood=

    MSFS20 FSX style BGL Touch n Go Schedules for MSFS

    It has been well over 15 years since I was involved with ProjectAI and the beta for Ultimate Traffic and Ultimate Traffic X and with the demise of ProjectAI. I've been searching for days on how to compile and format AI flightplan's from the FSX SDK. I've looked at AIFP and it's way more...
  8. =Hollywood=

    Decoding MSFS SPB Files

    In Steam you can find the path at: C:\Program Files (x86)\Steam\steamapps\common\MicrosoftFlightSimulator\Packages\fs-base-propdefs\Propdefs\1.0\Common
  9. =Hollywood=

    MSFS20 Global AI Ship Traffic FSX, P3D and MSFS2020

    I saw this too, congratulations!!! So excited we will all get Global Ship Traffic now. :) Hey if you need, you may want to approach Resolve Marine Group, as they do a lot of ship salvage and see if they'd be interested to have their ship models in MSFS 2024 as they do emergency ship rescue and...
  10. =Hollywood=

    Today I started the Dynon SkyView... :S

    Nice work, a friend just put a dynon into his Vans RV-7A. Wish we had it for MSFS.
  11. =Hollywood=

    MSFS20 Creating "slow" and "blurred" propeller animation textures using Blender's shading nodes

    I know I'm late to this but working on a repaint with different prop markings. I have photoshop so will likely use that route, but After Effects can also be useful and I'm guessing prop blur can probably be done on a 3D object as well given it has support for 3d objects.
  12. =Hollywood=

    MSFS20 Animated Textures for 3D Scenery

    I figured it would probably be the same limits as FSX/P3D, might be possible to "stack" the vfx and time them out to play one after the other *maybe* but that might hurt fps. I'll come back to this when I've finished some Tomahawk repaints. Thanks so much for the input.
  13. =Hollywood=

    MSFS20 Animated Textures for 3D Scenery

    Dick, thank you so much, found his VFX tutorial page on youtube via the link you gave, looking hopeful :)
  14. =Hollywood=

    MSFS20 Animated Textures for 3D Scenery

    I have an idea for something I've been wanting to do for years. There's a local drive-in movie theatre and in the past we could do animated textures for scenery objects although limited in the number of frames. It's been a while since looking at the MSFS SDK's and don't recall seeing if the...
  15. =Hollywood=

    Exploring AI in Game Development: Game-Changer or Overhyped?

    Not sure if you guys saw but this is where we're at now with AI
  16. =Hollywood=

    Exploring AI in Game Development: Game-Changer or Overhyped?

    Yeah it's basically at intern level right now, but remember we started with very low powered computers even below 8 bit in the early days. And it is a form of artificial intelligence, being able to take training data and piece together somewhat intelligent results. I believe you may be...
  17. =Hollywood=

    MSFS20 Piper Tomahawk Dreaming... (35 years VH-TLA and many more)

    Finished up the paint schemes for VH-TLA, VH-FTI and VH-UAL today... Base release is 8K but have also now included 16K textures for users with 11GB or higher video cards, 2080ti is sufficient, I believe the 1080ti should also be fine as they have similar performance, just not RTX on the 1080ti...
  18. =Hollywood=

    MSFS20 How to blend in a green grass airfield that is massive and have it realistic looking?

    oh in editing the imagery, I used TIFF and made sure to save the .tfw and .prj header file data out of the geotiff so it can be added back in to the TIFF header later, i forget the process for photoscenery for MSFS as I did it a coupe of time only once the SDK came out
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