• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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Search results

  1. n4gix

    MSFS20 2020 SDK Installation instructions

    Boy howdy, do they ever! I just (finally) got around to installing the MSFS2020 SDK and I had the Max 2018 'plugin' installed. I have nowhere near those those options available! :eek:o_O
  2. n4gix

    moving gauges in or out on the panel

    Another way to describe this is that the $VC_01 dynamic bitmap acts like a movie screen. The gauges are projected onto the movie screen... ...however, just like a movie screen the bitmap is two-dimensional; it has no depth.
  3. n4gix

    Transparent PBR Texture?

    Source is a Targa image with white alpha. DDS file saved via nVidea Photoshop plugin as DXT5 w/interpolated Alpha. It's now a moot issue since I've been instructed to switch to the same model's MSFS project. Thanks for the helpful suggestions.
  4. n4gix

    How to remove default VC lights from addon (P3Dv5)

    I suspect that the "light" you see is coming from the panel.cfg for the VC. Look fo an _LM.bmp texture file.
  5. n4gix

    Transparent PBR Texture?

    Doug, what is perplexing is that until I made one minor adjustment to the albedo bitmap to increase the brightness of one gauge face, the darn thing was working perfectly! As soon as I re-saved the modified albedo bitmap, the gauge faces went totally black. Even stranger, using RealLight I can...
  6. n4gix

    Transparent PBR Texture?

    Honestly, I have no idea. I didn't set up the PBR conversion Materials for this project. I just dealing with the aftermath... :yikes:
  7. n4gix

    Transparent PBR Texture?

    P3D v5,1 is the target platform. I've tried Translucent and it does not work. In fact I can't even get a mouse "hand" to work even when the polygon(s) can be seen! Suddenly all of the gauge faces aren't being rendered. They are totally black... <sigh>
  8. n4gix

    Transparent PBR Texture?

    Unfortunately, the PBR Material Editor in Max does not offer "Transparent" as a render mode option.
  9. n4gix

    Transparent PBR Texture?

    I have several small polys that I use for 'hidden' mouse control points. Does anyone know how to make a transparent PBR material?
  10. n4gix

    P3D v4 Purpose of Transponder

    AFIK, that is "sent" automatically after you have successfully set the xpdr code.
  11. n4gix

    PBR Alpha Transparency

    I am currently re-working an aircraft model with PBR materials. If I try to add a P3D (non-PBR) material to the project, Max completely shuts down (crashes!). I need to make a fully transparent material to use with mouse controls.
  12. n4gix

    What reference to use to model aircraft parts without Blueprints?

    Another "trick" that can be very helpful is that avionics equipment have standard widths and heights. So, if you can identify one such object, it can serve as a measurement tool to closely estimate dimensions for the rest of the objects.
  13. n4gix

    MSFS20 Determining day and night

    (E:Time of Day,enum) 3 == if{ L:Night,bool) } (E:Time of Day,enum) 1 == if{ L:Day,bool) } There are many other alternatives if you wish to include dusk and dawn. The simplest is to consider not-night: (E:Time of Day,enum) 3 != if{ L:Not_Night,bool) } Once done, simply read the L:vars status to...
  14. n4gix

    FSXA [Solved]My bitmap won't illuminate until panel lights are on

    Use only "Additive" instead. This will allow illumination all the time, day or night. Any other mode will only be lighted at night.
  15. n4gix

    P3D v5 fx_landing.fx lights up VC

    Dai, the only "disappointment" with this technique is that although I used a 'dummy node' to attach the .fx file(s), for some reason it won't respect the x,y,z of the 'dummy node's" pivot point axis. In case anyone else want's to play around with this, here is the .fx script for the taxi light...
  16. n4gix

    P3D v5 ARGH!!! - SOLVED!!!

    This "Prop Array" is using custom logic to drive both the animations and the visibility conditions. The "still" prop is animated 10 revolutions from frame 0 to frame 1000. This allows for the logic to drive the rotation from where one can actually count the blades slow, to gradually increasing...
  17. n4gix

    P3D v5 ARGH!!! - SOLVED!!!

    SOLVED!!! After a few fruitless days, I thought of a possible solution just before falling asleep last night. :idea: This morning, I re-worked the prop arrays by creating six dummy nodes and applying the <Visibility> conditions to them. I then Linked the chrome spinners to their respective...
  18. n4gix

    P3D v5 fx_landing.fx lights up VC

    Problem solved! Thanks to your example, after many MANY hours of effort, I've finally manage to create custom landing and taxi lights that look more realistic and are not blindingly white. Below is the taxi light. It is wider and shallower than the default fx.landing.fx effect file. I lowered...
  19. n4gix

    P3D v5 ARGH!!! - SOLVED!!!

    Since I'm doing the original modeling/animating, yes I have access to the modeldef.xml scripts. ;) It's definitely not an animation issue. This strictly a <Visibility> problem. With the current modeldef.xml at 12,681 lines, finding any previous object's <Visibility> or <Animation> being...
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