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Search results

  1. chongwen20110901

    MSFS20 Texture Distortion when Importing into MSFS

    Substance Painter does seem to triangulate my mesh differently, so I used the Substance Painter mesh for export. However, when exported into sim, the result is pretty much the same, and the problem still persists.
  2. chongwen20110901

    MSFS20 "Failed to find a valid container" error when compiling simobject

    I've solved the issue. What I did wrong was that I named the folder "zshc_flag_chinese", although my package is called "zshc_SimObjects". After changing the name of my package to "zshc_flag_chinese" everything worked!
  3. chongwen20110901

    MSFS20 "Failed to find a valid container" error when compiling simobject

    No use, it is still giving me the same compiling error.
  4. chongwen20110901

    MSFS20 "Failed to find a valid container" error when compiling simobject

    Hi all, I been trying to create an animated flag with simobject. However, when trying to complie it, it fails to find my sim.cfg file. The sim.cfg should be placed in the right folder, but the sim just can't find it. This is the error message: This is the file structure: Inside the model...
  5. chongwen20110901

    MSFS20 MSFS Environment Occluder does not occlude snow

    I have environment occluders set up for my terminal. However, it doesn't seem to occlude snow. Snow Depth 0m: Snow Depth 1.5m: Snow Depth 2.6m: Snow Depth 16.1m:
  6. chongwen20110901

    MSFS20 Texture Distortion when Importing into MSFS

    This is the result after subdividing the mesh: I wonder if this has anything to do with the flow of my edge loops?
  7. chongwen20110901

    MSFS20 Texture Distortion when Importing into MSFS

    Project from view doesn't really work, because part of the roof is curved:
  8. chongwen20110901

    MSFS20 Texture Distortion when Importing into MSFS

    The roof of the terminal one object. I've tried spliting it up into five objects, But the problem is still there,
  9. chongwen20110901

    MSFS20 Texture Distortion when Importing into MSFS

    Hi all, I recently encountered a issue where the texture becomes squiggly when it's imported into MSFS. In Blender and Substance Painter, the texture look fine. Here are some photos for reference. MSFS: Blender: MSFS: Blender: UV Layout: In this case, I used smart uv project, in order to...
  10. chongwen20110901

    MSFS20 ZSHC Hangzhou Xiaoshan WIP

    After a few months of work, the model now looks pretty good in day time. However, I am still experimenting with the night lighting.
  11. chongwen20110901

    MSFS20 Flag waving in the wind direction

    Thank you very much!
  12. chongwen20110901

    MSFS20 Flag waving in the wind direction

    When's that tutorial coming out? I've spent the whole afternoon trying to achieve this. However, my bones always fail to track to the simulated cloth.
  13. chongwen20110901

    Paid Job on Custom Jetways for MSFS

    Hi, Me and my partner are working on ZSHC Hangzhou Xiaoshan International Airport for MSFS, and we need someone to make custom jetways for the project. The model for the terminal is done, and I can provide some necessary reference images. If you are interested, please send me and message on the...
  14. chongwen20110901

    MSFS20 ZSHC Hangzhou Xiaoshan WIP

    Finished texturing the interior of T1 and T3.
  15. chongwen20110901

    MSFS20 ZSHC Hangzhou Xiaoshan WIP

    Absolutely. My workflow is pretty bad at the start so I ended up with like 35 texture sets.😅
  16. chongwen20110901

    Spot light shines through geometry

    Thank you! I will test to see if light baking produces a desirable result in the sim.
  17. chongwen20110901

    Spot light shines through geometry

    Can you maybe explain this in detail? If I'm trying to light up the whole interior of a terminal, is this method possible? Thanks in advance.
  18. chongwen20110901

    Spot light shines through geometry

    Thank you so much! It works after setting emission to white. It's strange how all my other texture sets works fine with emission set to black.
  19. chongwen20110901

    Spot light shines through geometry

    I have the same issue, see how the light is leaking out in this picture. Besides, I have another issue, where my textures appear to be dark in the night.
  20. chongwen20110901

    MSFS20 ZSHC Hangzhou Xiaoshan WIP

    I use a export preset for Substance Painter. It exports albedo maps with transparency (https://www.fsdeveloper.com/forum/resources/substance-painter-export-presets-for-msfs-2020.257/). In blender, the material mode must be set to "MSFS Glass". Then you plug in your maps. However, the...
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