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Search results

  1. RomanDesign

    UV mapping problems, please advise...

    I've done some objects before with Blender and Blender2MSFS without problems. Suddenly my last models just refuse to look right. I'm exhausted and don't knwo what to do... My previous models were relatively OK and then suddenly 3 new models fail to work. The look just fine in Blender. All UV...
  2. RomanDesign

    MSFS20 Blender2MSFS support thread

    I actually thought it is the exporter that's not getting the correct UV mappins (as shown in Blender) to MSFS. Because UV mapping inside blender is nothing like I see in MSFS. So the breakdown is in the export stage I think... But I think I will create a separate topic just in case...
  3. RomanDesign

    MSFS20 Blender2MSFS support thread

    I've been strongly advised to use baking, although I didn't want to do that. But that's the thing: when it all went to hell, I abandoned baking and what you see in my post (the one you replied to) is without baking, and with new manual UV (although originally done with smart UV project, then...
  4. RomanDesign

    MSFS20 Blender2MSFS support thread

    Here is the second model - again, it looks completely fins in Blender, this one has a baked texture that also maps fine in Blender, but in MSFS it seems to load the correct baked texture, but UV mapping is completelyh odd, nothing like Blender has. It's supposed to all be a corrugated blue and...
  5. RomanDesign

    MSFS20 Blender2MSFS support thread

    I'm exhausted and don't knwo what to do... My morels were relatively OK and then suddenly 3 new models fail to work. The look just fine in Blender: But in MSFS everything goes to hell: I tried "Smart UV Projection" from scratch, recalculated normals, baked textures (came out a horrible mess...
  6. RomanDesign

    MSFS20 Flag waving in the wind direction

    I'll share if I'm able to do one, bu so far - no luck... Still haven't done the bones attempt.
  7. RomanDesign

    MSFS20 Flag waving in the wind direction

    Thanks, I'll see if I can replicate it in Blender.
  8. RomanDesign

    MSFS20 Flag waving in the wind direction

    OK, thanks anyway for the idea. There is bone animation in Blender, I will try learning how to use that with a flag...
  9. RomanDesign

    MSFS20 Flag waving in the wind direction

    Ah, thanks! Sounds logical. I need to learn how to do that. Do you have an idea or a tutorial video about how to simulate convincing flag weaving with bones in Blender, and how to bake animation properly so MSFS understands it?
  10. RomanDesign

    MSFS20 Flag waving in the wind direction

    I would appreciate if you could share how you can actually do an animated flag, because this is what I'm trying to do and failing. I'm sure other people will appreciate it too.
  11. RomanDesign

    MSFS20 Flag waving in the wind direction

    Well, I'm officially stuck. I can't find any resources on how to get animated cloth smulation into the sim. I can't find any tutorials that deal with that. There is not much sense working on the wind rotation when the flag itself cannot be animated, it would look weird. So hopefully somebody...
  12. RomanDesign

    MSFS20 Flag waving in the wind direction

    I wanted to test the weaving animation first to make sure it works, as a scenery object. Previously, when I did the same but with just rotation left and right, not cloth simulation, it worked. Once it's working I wanted to try another animation for wind direction - then I would try simobject...
  13. RomanDesign

    MSFS20 Flag waving in the wind direction

    I tried just the weaving for now. I managed to convert it to keyframes by exporting cloth simulation object to .mdd and reimporting. So no modifier is present now, instead there are tons of keyframes, which is good. But when I start it with the ame command that worked before it still doesn't...
  14. RomanDesign

    MSFS20 Flag waving in the wind direction

    Thanks. I will try to follow this and see if it works for me. The difficult part is also baking in the cloth weaving animation in blender - I can't make it work on export so far. So there would be one animation with flag weaving in the wind, and the other one for the wind angle. Noth sure how to...
  15. RomanDesign

    MSFS20 Flag waving in the wind direction

    No, it's the first time I hear about the simobject folder. This is new to me. I wish there was a clear tutorial on how to do this. I was saving this into the regular PackageSources\modelLib\CNC3Model\ where all my models are saved for this scenery. What should I do to get it into the simobject...
  16. RomanDesign

    MSFS20 Flag waving in the wind direction

    Are you sure it works in MSFS 2020? Seems to be the way it worked in MSX. It didn't work for me... Does it actually work for you in MSFS2020?
  17. RomanDesign

    MSFS20 Flag waving in the wind direction

    OK, I found the Blender post about how to push animation to GUID and name it appropriately, the animation without the wind, just rotating the flag rounf and round, now works like this: <?xml version="1.0" ?> <ModelInfo guid="{57494dc9-64f5-49d9-b307-411b9fe16954}" version="1.1"> <Animation...
  18. RomanDesign

    MSFS20 Flag waving in the wind direction

    I changed the animation guid to a different value but the flag still does not animate... <?xml version="1.0" ?> <ModelInfo guid="{a152500f-f08e-481b-f2cb-ff01c04e0ef2}" version="1.1"> <LODS> <LOD MinSize="0" ModelFile="CNC3_Flag-Canada.gltf"/> </LODS> <Animation...
  19. RomanDesign

    MSFS20 Flag waving in the wind direction

    Hmm. Didn't work for me. I did the animation in Blender and there are 360 frames and flag rotates when I move the playhead. "use this frame" is not checked in Blender2MSFS. However the flag sits fixed at a single position while windsocks rotate around. It just sits displaying one of the frames...
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