• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. arno

    Mixed up UVs

    Yes, when MCX finds the XML file together with the model it will use that to load the model (so that all LODs are loaded, etc).
  2. arno

    Mixed up UVs

    Found it, when loading through the model XML file the textures were flipped and when loading through the glTF they were not. Will be fixed in the next development release.
  3. arno

    Mixed up UVs

    That's interesting that it works if you move the model to another folder. I will check what is going on here, I'm sure it has something to do with that recent change.
  4. arno

    Mixed up UVs

    I recently made a bug fix that addressed an issue when exporting a packaged MSFS object back to glTF. The textures did load wrong after importing such a glTF again. I suspect this has to do with this. Just to confirm, here you are loading the glTF file directly from the sim right (so a packaged...
  5. arno

    MCX Problem converting Blender obj file with ModeConverterX

    Nope, that is still valid geometry and should just work fine.
  6. arno

    MCX Problem converting Blender obj file with ModeConverterX

    Hi, I'm not familiar with the 3DCoat tool and how it loads OBJ files. So that makes it hard to say what is the problem here. Did you try to compare the two OBJ files in a text editor to see if their structure is very different? P.S. MCX version 1.6 is rather old, the latest development...
  7. arno

    MSFS24 how do i export an fsx model with animations?

    MCX does not export all these animations to glTF in the standard version. You need a special license for that (which allows conversion of models you made yourself). The standard version only will export simple animations like tick18.
  8. arno

    MSFS24 how do i export an fsx model with animations?

    Is this for a scenery or aircraft model?
  9. arno

    P3D v5 Does CreateTVecFreewayTraffic work in scenProc v3.3?

    No, that attribute 5 has nothing to do with the scenery complexity. The last two attributes specify the attribute (lanes) that is used to read the number of lanes from and when no such attribute exists on the feature it uses a default of 5. Adding your photorealistic should not alter the...
  10. arno

    P3D v5 Does CreateTVecFreewayTraffic work in scenProc v3.3?

    Hi, The shp2vec in recent P3D SDKs is broken, so that explains why v5 gives the error. But if you use an earlier P3D SDK it should work fine. How much traffic is shown in the simulator is also influenced by the population density specified in the default scenery. Is the area where you are...
  11. arno

    P3D v5 misplaced animated objects after conversion

    Is this for scenery or aircraft models? And what kind of animations are in them (translation, rotation, which variables driving them)?
  12. arno

    Delete account

    Sure, I'll do it right away.
  13. arno

    Help for re-install win / fsx

    Yes, you need to have DirectX 9.0c installed for XtoMdl to work. The latest version of MCX does try to check this as well, but the method is not 100% foolproof
  14. arno

    MSFS24 LOD System (Vertex Count)

    This was written for FSX, but the basic principle still applies: https://www.fsdeveloper.com/wiki/index.php/Modeling_and_texturing_for_optimal_performance#Optimize_texture_vertices
  15. arno

    MSFS24 LOD System (Vertex Count)

    Are we looking at the same objects in Blender and MCX? Because the gab between 50000 triangles and 1 million is really a lot. To reduce the amount of texture vertices you would have to ensure that for a certain position the nornal and texture mapping is also the same.
  16. arno

    MSFS24 LOD System (Vertex Count)

    Hi, Good question, to which I don't know the answer. In MCX I use the texture vertices for the calculations indeed and I think MSFS does the same, given the way the vertices, normals and indices are stored in the glTF file. But I'm not sure.
  17. arno

    P3D v5 Changes in writing steps from scenProc v2.xx to v3.xx.

    You need to give the polygon the heading already. So you can use it in the PointToPolygon step
  18. arno

    P3D v5 Changes in writing steps from scenProc v2.xx to v3.xx.

    Yes, the agn library step has been modified to take polygons as input instead of points. So you might need to add a PointToPolygon step before to get it working. If you still have the old scenproc working you can also hover over the libe in the script to see the tooltip with all the help about...
  19. arno

    A path to download past scenProc manuals?

    Yes, you can find previous stable releases at that link. There is no repository of previous development releases.
  20. arno

    FS2004 Please help with Conditional Animation Tool

    Hi, The FS2004 gamepack is quite easy to install. Just copy the GamePack folder from the SDK to your gamepack folder and start it with the shortcut that is included. It runs fine on my Windows 11 machine (whereas the FSX gamepack is broken on windows 11).
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