• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. arno

    Animation export glitch MCX V1.8.251027

    Would you be able to share the model for testing with me?
  2. arno

    Latest MCX version.

    I made that fix on the 11th of October, so if you downloaded the development release after that you should have it.
  3. arno

    Latest MCX version.

    Opening the manual should have been fixed recently. For the ground polygon you can set the color in the options. Making it partly transparent is possible by setting an alpha value for the color. The snap to ground functions moves the aircraft up so that everything is above the ground. But that...
  4. arno

    Latest MCX version.

    For aircraft model that have been designed as flyable or AI models the most common origin is near the center of gravity. So in that case it is quite normal that they are partly under the ground when placed as scenery. With the trnaslate object tool you can move it indeed. This is an operation...
  5. arno

    Import from XPlane 12

    Hi, I have started adding these additional commands. For the ANIM_hide and ANIM_show I do have an implementation now, but having a simple object to test if it works correctly would be helpful. Do you happen to know a simple object I can test with? For the ATTR_light_level and...
  6. arno

    P3D v4 options look very different now?

    https://www.scenerydesign.org/2025/09/changes-to-options/
  7. arno

    Landscape flickering issue

    Did you make the runways and taxiways in 3ds max as well? Or did you make them with ADE? And which bit is flickering? I assume it is ground polygons and not the photoreal or buildings.
  8. arno

    Landscape flickering issue

    Hi, Can you explain a bit more details about what kind of scenery you made. Did you make terrain vectors with scenproc or photoreal? And did you make ground polygons maybe with one of the other tools?
  9. arno

    MCX .flt export textures path write

    I have just started the pipeline to make a new release, so it should be online in less than an hour from now.
  10. arno

    MCX .flt export textures path write

    That was indeed a bug. I have been able to reproduce it and it will be fixed in the next development release.
  11. arno

    MCX .flt export textures path write

    Sounds like a bug, I'll check what goes wrong. I don't use relative paths that often in my objects.
  12. arno

    MSFS20 Draw Order of GPs

    It was not my memory, it was my external memory (I looked in the MCX source code how I export it for the different soms).
  13. arno

    MSFS20 Draw Order of GPs

    Since P3D v2 we can use the zbias in mdl files and from that version the zbias value has to be negative as well. In the PBR materials of P3D (so from v4.4) they have to be positive again.
  14. arno

    MSFS20 Draw Order of GPs

    No, the FS2004 ground polygons are compiled with the scasm tool that comes with MCX.
  15. arno

    Old FS textures with Ehding "OAV"

    They are aircraft textures from FS98 model indeed (and probably also older). Same as the R8 files used on scenery in that sim. 256 by 256 pixels indeed, using a pallete of possible colors. The annoying thing when converting to another format is that all aircraft textures have the same name, the...
  16. arno

    Just Dropping By

    Welcome back. I guess we all need a new "livery" now and then. My photo is also getting a bit dated after all those years.
  17. arno

    ModelConverter Error

    Yep, make sure to export to a path that only contains plain characters, without accents and things like that.
  18. arno

    ModelConverter Error

    Hi, As the message says, the folder you export to contains special characters, they are part of your username. XtoMDL will fail if the file is in such a folder, so you need to export to a different folder.
  19. arno

    MSFS20 Draw Order of GPs

    Did you try to convert FS2004 output to glTF then? That does not have the earth curve included. As for the zbias, I meant did you try negative values for layering? In P3D we also have to do that.
  20. arno

    MSFS20 Draw Order of GPs

    In what order does MSFS process the ZBias property? Between the FSX ground polygons and P3D v2 ground polygons there is also a difference in this and I have to invert the ZBias value between them to make it work. Could it be something similar here?
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