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Search results

  1. RicherSims

    MSFS20 Rain Drop Scale?

    I can't seem to set this parameter via MCX for a window object that I want to adjust a Windshield Material on. Can this be implemented @arno ? See below from the MSFS docs (right hand side, 3rd to last parameter):
  2. RicherSims

    MSFS20 Custom Jetways

    There was a hotfix today. And the latest version of the SDK is now 0.14.0 which I also believe was released today.
  3. RicherSims

    MSFS20 Custom Jetways

    Mine are present and fully functional.
  4. RicherSims

    MSFS20 Blender2MSFS only exporting one texture set/UDIM/material (beginner question)

    It seems the posters above have indeed identified the only way to do it. One must bake each UDIM tile to a separate texture, create a separate material for each texture, apply the new separate materials to the object instead of using the single UDIM material set, and then export your object...
  5. RicherSims

    MSFS20 Custom Jetways

    Please do! I'd link to it in my video tutorial or possibly make another video with credit to you of course.
  6. RicherSims

    [SOLVED] Irregular lighting at Triangulated Edges. (Wrong Import of Vertex Normals from Sketchup?)

    Not to resurrect an old thread but this problem has cropped up again with Blender 2.93 and exporting GLTFs for use with MSFS. Clearing the custom split normals does not work for the GLTF format. Exporting as an OBJ solves the problem, but then you have issues with MSFS material support. Going...
  7. RicherSims

    MSFS20 Blender2MSFS only exporting one texture set/UDIM/material (beginner question)

    This is the standard naming convention for UDIMS within Blender. I have tried using ".' instead of "_". It makes no difference.
  8. RicherSims

    MSFS20 Blender2MSFS only exporting one texture set/UDIM/material (beginner question)

    @Halfcard @ikonane I am also trying to use UDIMs (teaching myself for the first time) but I'm a bit confused. My textures are named Terminal.1001.png, Terminal.1002.png, etc. If I change the name to Terminal.1001_a.png, Terminal.1002_b.png, etc... then Blender no longer recognizes them as part...
  9. RicherSims

    Prepar3D Texture Map Converter (for Normal Maps and PBR Metallic Maps)

    @=rk= Love that idea. Will try it out. EDIT: Work's perfectly. Can't believe I didn't think of that. :banghead: Sometimes the simplest solutions really do escape you.
  10. RicherSims

    Prepar3D Texture Map Converter (for Normal Maps and PBR Metallic Maps)

    Another change! Thank you for the correction. It can get difficult to keep track when combining maps for 3 separate platforms. Even more need for this option. I managed to code a quick tool last night based on the trial version of a library, but it leaves watermark in the output image. I'm...
  11. RicherSims

    Prepar3D Texture Map Converter (for Normal Maps and PBR Metallic Maps)

    Thank you for this project! Is it still active? If so, I have a feature request. Would it be possible to add a batch feature: one where it scans for multiple textures with different suffixes (_Metallic, _Ambient-Occlusion, _Smoothness/_Roughness, _Normal) and automatically creates multiple...
  12. RicherSims

    MSFS20 Tired of sharing my creations

    I can confirm this. I have grown to realize that the less feedback I receive, the better the final quality of the released product. 95% of the time that people reach out, it's because they have an issue with it. My best selling product only has 20+ reviews because 20 or so people out of the...
  13. RicherSims

    [SOLVED] Tool for Editing MDL Binary content (Bug: Invalid section length for section error)

    If this is an error that occurs after a model is exported with MCX (and not from a tool that you programmed yourself), then it would probably be best to post this question with sample models directly in the MCX forum. Perhaps the creator (Arno) will be able to assist.
  14. RicherSims

    MSFS20 Custom Jetways

    Sounds possible but I have no idea how.
  15. RicherSims

    MSFS20 Custom Jetways

    If you're referring to the figures in the XML they give the maximum and minimum extents that a node can move in X,Y,Z, heading, bank and pitch directions. <IKConstraint> <Node>Rotation_Base</Node> <Bank min="-12.6" max="9.3"/> <Heading/> </IKConstraint>...
  16. RicherSims

    MSFS20 Custom Jetways

    Sorry for the long wait guys. It took me a while to get back to work. I hope this helps in some way. If it did, leave a like.
  17. RicherSims

    MSFS20 [SOLVED] Is it possible for a scenery object to reference a texture from separate location/material library?

    You do not need ../../xxxx.png. You only need xxxx.png. The texture entry takes no paths. The sim will determine which paths to look in automatically. Correct. That uses the VFS to reference the scenery package, assuming that inside your scenery folder is a folder called SENCHAY when your...
  18. RicherSims

    MSFS20 [SOLVED] Is it possible for a scenery object to reference a texture from separate location/material library?

    @Senchay There is no special/additional work required. Simply enter the texture name as if it were in the modellib/texture folder. No path is necessary. If the sim does not find it there, it automatically checks the next fallback in the texture.cfg.
  19. RicherSims

    MSFS20 Custom Jetways

    Turns out the problem was in my hierarchy, which lead to a problem in the nodes in my Babylon animation groups. I should have had my LEG_EXT_400 object (the leg which the actuator and in turn the wheels are attached to) as a child of Bone9 instead of Bone8. After fixing that, the animations...
  20. RicherSims

    Projected Mesh - How useful are they?

    I use projected mesh exclusively to bring Ground Polygon markings that I've already built and textured in Sketchup into MSFS. It automatically gives a painted line finish. The low resolution and painted line finish can hurt in areas such as manhole covers and drains, so I usually remove these...
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