• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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  1. ozzman1997

    FSXA Rockwell Commander 685 to Turbo Commander 690 conversion

    CG Textures have a huge assortment of good carpet and interior surface samples in their library, and even if they aren't quite the right color, you can easily modify them to suit your needs. ;) That's what I do anyway. Also PM me if you'd like me to show you how to make custom reflection maps...
  2. ozzman1997

    FSX Shiney But Too White

    Well, it depends on how your materials are set up inside Gmax. Most people set their alpha blend to "Blend by inverse of diffuse alpha" which means black=full reflection and white translates to none. You probably don't need as bright of a Specular as you think, and also a lower specular level in...
  3. ozzman1997

    More UV mapping bewilderment...HOW??

    The Relax tool is just my "last resort" tool for flattening out pesky meshes. It works great on organic things, but when you need an accurate representation of something like a fuselage, prepare to be disappointed with the results. Cylindrical mapping is great except for when it comes to noses...
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